Woe Strategies

From Arcen Wiki
Revision as of 14:25, 26 May 2013 by TinyCoyote (talk | contribs)
Jump to navigation Jump to search

The strategies might be a nobrainer but will still be listed.

Woe Types/States

Coming

X is the number of turns until the woe will appear.
WoeName is the name of the woe.

  • Incoming in X: WoeName / Woe To Strike Everyone

Currently active

X is the number of turns the woe will remain.
WoeName is the name of the woe.

  • Woe Is Us For X: WoeName / Woe To Strike The Red faction
  • Woe Is Us For X: WoeName / Woe To Strike The Blue faction

Flood

Facts

  • Lakes will swallow over every tile but not empty ones (TownCenter?)
  • will spawn lakes on empty tiles until until a total of 8 is reached
  • will turn 2-9(?) tiles adjacent to a lake with a max. distance of 2 into lakes

Strategy

  1. If lakes are near to any city remove or replace them by other tiles.
  2. If no lakes at all/few lakes do exist (number?) place some at various places as far away from cities as possible.

Inside Job

Facts

  • creates 3 level 3 bandit Siege Weapons in 1 town

Strategy

Persephone's Bounty

Facts

Strategy

Horsepocalypse

Facts

  • Creates 9 level 3 bandit Trojan Horses on random(?) locations

Strategy

Collapse

Facts

Every blocking will be turned into a non-blocking tile.

  • Turns Mountains into Hills
  • Turns Lakes into Marshes
  • Turns some Fields into Marshes
  • Turns most Hills into Fields

Strategy

  • Keep all units busy with fighting other units
  • Barricade your towns with Defensive Towers



HomePost Release Notes
General Profile LevelTurn By TurnGUI StatistiksResources
Gamplay Unit resource dependenciesGreek vs NorseWoe StrategiesUnit Movement