Starward Rogue:XML - BulletPattern Definitions
Revision as of 17:33, 21 November 2015 by Dominus Arbitrationis (talk | contribs)
Overview
Unlike the other things being read in (GameEntity, EntitySystem, etc) this is more of a programming language than a chunk of data. That is, it's imperative as much as it is descriptive.
It's also different in that it relies heavily on template "variables" to avoid duplicating a lot of xml when you want your bullets to do the same or similar thing a lot.
Here's an example usage:
In a file in Configuration/EntitySystem/ :
<system name="TestWeapon" category="Weapon" shot_type="BulletPointedYellow" damage_type="Ballistic" attack_power="40" fire_rate="3" range_actual="500" shots_per_salvo="1" targeting_logic="Lead" firing_timing="AllTheTime" special_bullet_patterns="TestVariablePattern" > </system>