AI War:Base "Fleet Command" Game Features
What exactly are the features in the base game of AI War?
A: This topic is something of a moving target, as new features are added all the time in terms of free DLC, etc. This listing is current as of version 3.120 of the game.
Please bear in mind that this is also not even going to make an attempt to list all of the interface features, all of the facets of the AI, all of the possible activities, etc -- that would be an absolutely gargantuan task, and the rest of the wiki makes that pretty clear. Instead, the idea of this topic is to provide a reference for things like AI types, map styles, ship types, etc, which are easily to enumerate. It thus provides something of a referent point for comparison to expansion additions, for instance, or just serves as a plain old reference if you want to look up certain types of information
Basic Ship Classes
Coming soon.
Bonus Ship Classes
Coming soon.
Starships
Coming soon.
Directly-Constructed Ships
Economic Ships
Coming soon.
Command Stations
Coming soon.
Defensive Ships
Coming soon.
Turrets Ships
Coming soon.
AI Types
Coming soon.
Minor Factions
Coming soon.
AI Plots
Coming soon.
Map Styles
The following map styles are included in the base game:
- Realistic
- Connections between planets are much more complex, as real wormhole networks would more likely be.
- This mode tends to create more interesting maps, but the visual complexity of them can be intimidating to new players.
- Connections between planets are much more complex, as real wormhole networks would more likely be.
- Realistic - Hubs
- Connections between planets are complex and plentiful.
- Simple
- Connections between planets are simpler and easier to see.
- This is the recommended mode for new players, but it will result in fewer unique maps.
- Connections between planets are simpler and easier to see.
- Simple - Hubs
- Connections between planets are simpler and easier to see, but very plentiful.
Music Tracks
Coming soon.
Miscellaneous
Coming soon.