AI War:Base "Fleet Command" Game Features
What exactly are the features in the base game of AI War?
A: This topic is something of a moving target, as new features are added all the time in terms of free DLC, etc. This listing is current as of version 3.120 of the game.
Please bear in mind that this is also not even going to make an attempt to list all of the interface features, all of the facets of the AI, all of the possible activities, etc -- that would be an absolutely gargantuan task, and the rest of the wiki makes that pretty clear. Instead, the idea of this topic is to provide a reference for things like AI types, map styles, ship types, etc, which are easily to enumerate. It thus provides something of a referent point for comparison to expansion additions, for instance, or just serves as a plain old reference if you want to look up certain types of information
Basic Ship Classes
Coming soon.
Bonus Ship Classes
Coming soon.
Starships
Coming soon.
Directly-Constructed Ships
Economic Ships
Coming soon.
Command Stations
Coming soon.
Defensive Ships
Coming soon.
Turrets Ships
Coming soon.
AI Types
Coming soon.
Minor Factions
Minor Factions are a pretty hefty topic, so they are covered in way more depth on the Minor Factions wiki page. Here's a list of the ones added as part of the base game, though:
- Human Resistance Fighters, which occasionally show up to help the player against AI planets.
- Human Marauders, which occasionally show up at player or AI planets during large fights to attack both parties.
- Human Rebelling Colonies, which occasionally call for aid -- rewarding the human players with income and new ships if they answer, or causing an AI Progress increase if the rebel colony perishes.
AI Plots
Coming soon.
Map Styles
The following map styles are included in the base game:
- Realistic
- Connections between planets are much more complex, as real wormhole networks would more likely be.
- This mode tends to create more interesting maps, but the visual complexity of them can be intimidating to new players.
- Connections between planets are much more complex, as real wormhole networks would more likely be.
- Realistic - Hubs
- Connections between planets are complex and plentiful.
- Simple
- Connections between planets are simpler and easier to see.
- This is the recommended mode for new players, but it will result in fewer unique maps.
- Connections between planets are simpler and easier to see.
- Simple - Hubs
- Connections between planets are simpler and easier to see, but very plentiful.
Music Tracks
In all, there is over 50 minutes of music in the base game. The specific tracks are:
- Special Tracks
- Title Theme
- Victory
- Defeat
- During-play tracks:
- Energy Storm
- Intro
- Marisa
- Metal
- Odyssey
- Smooth
- Spike
- Thor Variation
- Thor
- Thor is currently replaced by Energy Storm -- will be making a remastered reappearance in the future.
- Variation 1
- Warp
Miscellaneous
- There are a goodly number of cheats, enumerated on the cheats page.
- Local high scoreboards, or Steam leaderboards if you're using the Steam version of the game.
- 132 achievements, either for local use or for via Steam if you're using the Steam version of the game.