AI War:Base "Fleet Command" Game Features

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What exactly are the features in the base game of AI War?

A: This topic is something of a moving target, as new features are added all the time in terms of free DLC, etc. This listing is current as of version 3.120 of the game.

Please bear in mind that this is also not even going to make an attempt to list all of the interface features, all of the facets of the AI, all of the possible activities, etc -- that would be an absolutely gargantuan task, and the rest of the wiki makes that pretty clear. Instead, the idea of this topic is to provide a reference for things like AI types, map styles, ship types, etc, which are easily to enumerate. It thus provides something of a referent point for comparison to expansion additions, for instance, or just serves as a plain old reference if you want to look up certain types of information

Basic Ship Classes

Coming soon.

Bonus Ship Classes

Coming soon.

Starships

Coming soon.

Directly-Constructed Ships

Economic Ships

Coming soon.

Command Stations

Coming soon.

Defensive Ships

Coming soon.

Turrets Ships

Coming soon.

AI Types

The following AI types are included in the base game.

Easier

  • Entrenched Homeworlder
  • Fortress Baron
  • Sledge Hammer
  • Turtle
  • Train Master
  • Mine Enthusiast
  • The Tank

Moderate

  • Vicious Raider
  • Mad Bomber
  • Feeding Parasite
  • Stealth Master
  • Counter Spy
  • Teleporter Turtle
  • Backdoor Hacker
  • Assassin
  • Bully

Harder

  • Attritioner
  • Scorched Earth
  • Shadow Master
  • Special Forces Captain

Technologist

  • Technologist Homeworlder
  • Technologist Raider
  • Technologist Sledge
  • Technologist Turtle
  • Technologist Parasite
  • The Core

Randoms

Normally when you choose a random AI type you cannot see which type was actually chosen until the game ends. However, there is an AI Modifier in the lobby that allows you to make them visible from the start, but still chosen at random. You can also use the disabledaitypes.txt? file to exclude specific AI types from being chosen (if you've already played them, say, and are trying to work your way at random through the whole list -- or if you simply don't like a specific type of AI).

  • Random Easier
    • Chooses one of the easier AI types at random.
  • Random Moderate
    • Chooses one of the moderate AI types at random.
  • Random Moderate/Easier
    • Chooses one of the easier or moderate AI types at random.
  • Random Harder
    • Chooses one of the harder AI types at random (technologist AI types are all considered harder, so this includes them).
  • Random Harder Non-Technologist
    • Chooses one of the harder AI types at random, but specifically excluding any of the technologist types.
  • Random All
    • Chooses one of AI types at random.
  • Random All Non-Technologist
    • Chooses one of AI types at random, but specifically excluding any of the technologist types.

Minor Factions

Minor Factions are a pretty hefty topic, so they are covered in way more depth on the Minor Factions wiki page. Here's a list of the ones added as part of the base game, though:

  • Human Resistance Fighters, which occasionally show up to help the player against AI planets.
  • Human Marauders, which occasionally show up at player or AI planets during large fights to attack both parties.
  • Human Rebelling Colonies, which occasionally call for aid -- rewarding the human players with income and new ships if they answer, or causing an AI Progress increase if the rebel colony perishes.

AI Plots

AI plots can be enabled through the lobby, and provide varied endgame scenarios.

  • Avenger
    • An avenger space station spawns on the death of the core command station of the AI with the avenger plot turned on. The Avenger is incredibly powerful, and will go straight for human home command stations.

Map Styles

The following map styles are included in the base game:

  • Realistic
    • Connections between planets are much more complex, as real wormhole networks would more likely be.
      • This mode tends to create more interesting maps, but the visual complexity of them can be intimidating to new players.
  • Realistic - Hubs
    • Connections between planets are complex and plentiful.
  • Simple
    • Connections between planets are simpler and easier to see.
      • This is the recommended mode for new players, but it will result in fewer unique maps.
  • Simple - Hubs
    • Connections between planets are simpler and easier to see, but very plentiful.

Music Tracks

In all, there is over 50 minutes of music in the base game. The specific tracks are:

  • Special Tracks
    • Title Theme
    • Victory
    • Defeat
  • During-play tracks:
    • Energy Storm
    • Intro
    • Marisa
    • Metal
    • Odyssey
    • Smooth
    • Spike
    • Thor Variation
    • Thor
      • Thor is currently replaced by Energy Storm -- will be making a remastered reappearance in the future.
    • Variation 1
    • Warp

Miscellaneous

  • There are a goodly number of cheats, enumerated on the cheats page.
  • Local high scoreboards, or Steam leaderboards if you're using the Steam version of the game.
  • 132 achievements, either for local use or for via Steam if you're using the Steam version of the game.

AI_War:Fleet_Command