Shattered Haven:Pre-Beta Release Notes
Contents
Alpha .704
(This hasn't been released yet. We're still working on it.)
Alpha .703
(Released February 27th, 2013)
- Fixed a bug where the changing the window display size or the vsync state would interact poorly with the compositing and lead to garbage on the screen.
- Fixed issues where life gem clusters and magma spots were invisible.
- Added the final graphics for the Mary character into the game (they were pathetically placeholder before).
- Fixed a rather serious issue where the completion percentage for an overworld section was including non-scoring levels, and thus preventing further progress.
- Fixed a bug where level 093, which is for backup only, was still being marked as a scoring level related to the first overworld section, and thus preventing further progress.
- Fixed a bug where level 096 was not properly marked as a bonus level (as boss levels should be), and thus was preventing further progress in the first overworld section (which it was carrying a lingering link to for some reason).
Alpha .702
(Released February 26th, 2013)
- Fixed a bug where exceptions could be thrown in certain circumstances when a script ran and then pathfinding tried to run.
- Fixed a really serious issue that was introduced yesterday where "preload scripts" would not run on their correct sublevels, and thus were really messing up certain parts of the tutorial in particular.
- This was causing the end of the tutorial to be inescapable, and making the part where you go north of the house compound incoherent.
- Fixed another issue where you could get past the grays at the end of the tutorial and get back into your house in an earlier state than it was supposed to be. Now it removes the exits so that you have no choice but to exit the tutorial, and later when you re-enter the same area it's actually a different level that is built to be the later "destroyed state" of the house.
- Added a new SETPLAYERHASMOVED scripting condition.
- Fixed it up so that preload scripts can now properly take you between sublevels, including doing so without an extra transition.
- The prior two conditions are now used to make the transition from the kids to the adults at the end of the tutorial a lot smoother.
- Hitting the F3 button now triggers a complete update of all of the composited backgrounds, just in case anything is off and the player needs to hurriedly fix it. Ideally this should never happen, but it's useful for testing mainly.
Alpha .701
(Released February 26th, 2013)
- Fixed the database description for Darrell, Mary, and Lela, which were woefully out of date and incorrect.
- Added a database description for Pierce, who did not even have one!
- Updated level 021, Mesmerizing Gauntlet, to have clearer instructions text for those who read the sign, and to also have a marked portal rather than one that only becomes visible after the grays appear. This allows you to plan your attack with the bombs better.
- Level 073 has been improved.
- Several of the mist weathers have been improved.
- Added proper cloud cover into a number of levels.
- Fixed up the storm clouds.
- Added a new Dark Clouds form of weather.
- Fixed an issue with spears walls where they would not trigger if the enemy was facing the wrong way despite the direction they were moving.
- A new "snow spider" enemy has been added to the game.
- A new "bones snow" object has been added to the game.
- Fixed a lot of old references in the encyclopedia that were still referring to "health orbs." Those were an older interface element that equaled two health bars in the new interface.
- Fixed a visual glitch where sometimes the feet of grays could be sticking out of roofs.
- Really tightened up the collisions with the pits and deep water.
- Added a new "sleeping darrell" foreground entity that is now used in the second screen of the game. Now it's clear that he's asleep, rather than him hilariously sleeping on his feet like he was previously doing (that was always temporary).
- Fixed an issue with clocks being invisible in recent versions.
- Fixed an issue with clocks going tick tock tock instead of tick tock tick tock.
- Fixed a bug where going from a dark area to a completely-light area was not turning the lights back on.
- Improved the basement of the house in the first level to have proper ceilings and such, and to have text between Lela and Pierce, as well as to use the darkness.
- Fixed an issue that seemed to make scripts unreliably fire in some circumstances.