Tidalis:0.909 Beta Release

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Notes From The Producer: July ??, 2010

--Christopher M. Park

New & Updated Levels

  • 4 new brainteasers have been added.
  • 5 brainteasers and the third action sampler level have been tweaked.

New & Updated Art/Music/Sound

Gameplay Additions

Gameplay Updates

  • The Fast Forward buttons are now always shown if Solitaire mode is selected, regardless of what other modes were selected.

New Level Editor Features

Misc

  • When the sim speed changes (+/- keys), or the debug auth changes (F4/F5 keys) are disabled and the player tries to press them, a helpful explanation message pops up as a chat message briefly.
  • Players are now allowed to use the sim speed changes (+/- keys) during brainteaser levels.
  • The sim speed changes (+/- keys) can now be used during network play (assuming that the other requirements: dev mode, level editor test mode, or brainteaser, are met).
  • A new "External Help" button has been added to the Tutorials section of the main menu.
    • This new sub-menu has an "Online Wiki" link that goes to the Tidalis wiki, as well as a "Game Manual (PDF)" button that opens the game manual (or reports that the manual cannot be found, if the manual is missing).
  • Spacing has been added to all of the "Freestanding button" menus to make sure they all line up.
  • The client and server now exchange pings every 2 seconds, to make sure that they know as quickly as possible when the connection has been dropped.
    • When no ping has been received for 5 seconds, it starts showing a message to the player letting them know this. When 15 seconds have gone by, the connection drops.
  • Co-op items are no longer ever shown on the before-level screen.

Bugfixes

  • Fixed a bug that had broken the adventure editor in the last prerelease.
  • Previously, the visual effect of the wind speed would change due to mouse movement. Fixed.
  • Fixed a bug with the "Co-op" label on co-op items showing up offset on screen resolutions that use letterboxing.
  • The scrollbar lane was causing the before-level text to look offcentered sometimes. Fixed.
  • Previously, special blocks that were in the level directly, but which were not part of the frequency definitions, were not shown in the before-level popup. This only affected a few levels, such as level 75. Fixed.

Internal Programming Notes

Tidalis