AI War:Game Mechanics
Revision as of 14:32, 1 February 2015 by Zogheen (talk | contribs) (Dominus Arbitrationis moved page AI War Game Mechanics to AI War:Game Mechanics without leaving a redirect: Move to namespace)
This is a re-direction page.
To be categorised (game concepts)
Basic game concepts
Deep Strikes (possibly under an AI-responses).
Economic Mechanics
Build Time and Constructors (including Repair)
Combat Mechanics
Armor (Overall Damage Calculations)
Engines and Speed (including Tractor Beams and Gravity Effects)