AI War 2:The Arrival of Fleets
Known Issues
- The lobby interface is currently temporary, and undergoing a complete overhaul.
- It's suggested that you use the quick start option instead.
- Various bugs on mantis: https://bugtracker.arcengames.com/view_all_bug_page.php
- Multiplayer is temporarily disabled while we focus on tightening up the single-player loop.
- There are a variety of ships/units that don't have final graphics at the moment, though they all have their icons.
- We're in progress with a major revamp of some systems based on cumulative feedback in order to push the game even more towards the feel of the original game... despite further divergence from it at a mechanical level.
What's this phase all about?
After 3 months of Early Access and 2+ years of development, we've reached a point where we know what we want the 1.0 version of the game to look like. SO very much about this game already works well, but there are some major deficits coming into this phase when comparing this sequel to the original game. The aim of this phase is to close those gaps and make this clearly the superior product in terms of playability, fun factor, the amount of fun thinking-about-interesting-challenges you do during gameplay, and so on.
There's also of course still more polish and bugfixing that we want to get done, and the lobby redo is still scheduled of course (but quick starts are an awesome alternative, and have helped us to defer a final design for the lobby as we formed up some other bits of the game first), but we're feeling really good about this final sprint toward 1.0. We still do need to also finish some graphics for the existing ships, but they all have their icons.
There is some more content coming as part of this phase, kind of by definition -- fleets as a concept Change Everything in a good way -- but the focus is on taking what is a pretty awesome game with a lot of depth and pushing it to a level that we hope beats the pants off the original, finally. Stay tuned.
Version 0.900
(Not yet released -- we're still working on it!)