AI War 2:Human Cryogenic Pod
Revision as of 17:34, 25 October 2018 by Dominus Arbitrationis (talk | contribs) (Test to avoid overriding user edits)
Human Cryogenic Pod Stats | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Metal Cost | Energy Use | Ship Cap | Strength | Hull | Shields | Speed | Armour | Engine | Albedo | Mass |
80,000 (Technically 0) | 0 GW | 0-30 | 0.25 (I) | 15,000 (I) | 75,000 (I) | 0 | 40mm | 0 gx | 0.5 | 0.01 tX |
Human Cryogenic Pod Weapon Stats | |||||
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Shot Damage | Seconds per Salvo | Shots Per Salvo | Range | Single Ship DPS | Cap DPS |
0 | 0 | 0 | 0 | 0 | 0 |
Due to overcrowding in the last human cities, a good portion of the remaining human population has to remain in cryogenic sleep. After the war is over they can be brought back to life, but for the meantime they contribute to the war effort through the excess solar energy produced as a byproduct of their freeze chambers.