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  • * The Regenerator Golem's health "cost" for regenerating a unit has been increased to 3x of what it ...u split your selection then you will have 5 bombers, 2 fighters and a hive golem in your selection afterwards
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...I-specific versions of the following golems that are used by the Golemite: Armored, Artillery, Black Widow, Regenerator, Botnet. ...preventing your engineers from spending your entire economy on repairing a golem that's been damaged in battle.
    183 KB (30,714 words) - 11:55, 16 September 2017
  • -now if you left-click or right-click on an alert (wave alerts, mining golem, rebel colony invisibility timer, command station under attack, etc) you wi -Broken/Regular Armored and Artillery Golems now require more metal than crystal to repair, but sti
    41 KB (6,639 words) - 19:47, 1 February 2015
  • **** Ultimate: Lilith's counterattack leaves, thrown rhino axes, armored golem shots. * Previously, the armored golem had to be struck by a caliber of at least 1000. Now it has to be struck by
    304 KB (51,505 words) - 19:51, 1 February 2015
  • ...added to finally being used, this time for the yellowjackets that the hive golem spawns. This is vastly more polygon-efficient, and also looks cool. ** The artillery golem looked really horrible, as did the Warpsite Artillery (same model), and the
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...stead of the actual "Artillery" ammo type (which is fired by the Artillery Golem and Dire Artillery Guardian, etc). ...tional, but is now conditional by whether or not you have an active Botnet Golem.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • * Buffed the speed of the Hydral Golem and Sentinel, and the shot speed of the Missile Outpost to make the hydral * Burlust flagships (including warlord ones) no longer have armored hulls resistant to regular bullets.
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...ves a very rare chance that some regular planets will sometimes have an AI golem. ...xPerGalaxy), which prevents you from ever having more than a single botnet golem ark in the galaxy, among other things.
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...<b>Insanity Inducer Module</b>|| A fortress-mounted variant of the Botnet Golem's weapon. Low rate of fire, and totally ineffective against units immune t ...|| {{AlgRgt}} | 4,500 dmg/sec || {{AlgLeft}} | Does More Damage To Heavily Armored Targets, Armor Piercing 999,999
    59 KB (6,126 words) - 13:37, 30 September 2017
  • *** Tough, armored, immobile long-range AI ship that gets sent along with some waves. Interfe ...exciting abilities, putting most of them partway between a starship and a golem in terms of power, and some of them on par or above the strength of golems.
    27 KB (4,399 words) - 09:07, 23 October 2018
  • ...]s). Its armor-cancelling bonuses are marginally noticable against regular armored fleet ships such as [[Bomber]]s. Admittedly, armor mechanics will be review
    1 KB (204 words) - 22:15, 1 February 2015
  • *** Tough, armored, immobile long-range AI ship that gets sent along with some waves. Interfe ...exciting abilities, putting most of them partway between a starship and a golem in terms of power, and some of them on par or above the strength of golems.
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...Golem]]s. What this may also mean is that they do more damage against the armored ships of higher marks - most mark upgrades come with linearly higher armor
    2 KB (357 words) - 06:00, 29 November 2016
  • ...vel to enemy planets if no enemies present, and cannot be reclaimed. This golem cannot attack ships that are immobile, have no attack, or are immune to rec ...actic Strikeforces if they are both enabled at Hard difficulty. The Botnet Golem's weapon is called the Insanity Inducer, a smaller version of which can be
    3 KB (383 words) - 00:05, 25 October 2018
  • * Golems: [[AI War:Golems#Golem Supply|Why Is My Golem Out Of Supply?]] * Golems: [[AI War:Golems#Killing A Mining Golem|How Do I Kill A Mining Golem?]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...r. Do you risk total war with the AI by capturing and rebuilding a massive golem? Do you procure defensive superweapons from Zenith traders? ...to avoid incurring its wrath (that thing is moody). If you see a Devourer Golem, don't forget to run -- preferably as it pummels your enemies. Any path you
    30 KB (4,946 words) - 14:07, 8 March 2015
  • * The artillery golem no longer self-damages as it attacks. It has vastly less health, though, a * The armored golem is no longer self-damaging as it attacks, but also has vastly less health -
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...I War:Missile Frigate|Missile Frigate Mk I]] firing on an [[AI War:Armored Golem]] with no attack boosts.<br/> The [[AI War:Missile Frigate]] does 9,600 damage and the [[AI War:Armored Golem]] has 100,000 armor. This is high enough armor that the shot runs into the
    6 KB (974 words) - 13:18, 24 February 2015
  • ...new fleet named "Ohmu [Something]." The fleet flagship will be an armored golem variant called Invincible Ohmu which is powerful and literally invincible. ...new fleet named "Ohmu [Something]." The fleet flagship will be an armored golem variant called Invincible Ohmu Chain Lightning which is powerful and litera
    22 KB (3,787 words) - 12:13, 9 August 2022
  • The massive new golem ships were a new feature as of The Zenith Remnant in general. This expansi .... To prevent this sort of localized apocalypse, see How Do I Kill A Mining Golem?
    28 KB (4,560 words) - 19:50, 1 February 2015

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