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  • * When gods are added to the game board, the playback now focuses on them just as happens with military units * Having a score of less than 0 no longer causes you to instantly lose the game.
    132 KB (22,317 words) - 12:25, 31 January 2015
  • ...rrors in there, or something is really wrong with the general setup of the game. * The Parasitic power generators have been removed from the game for now.
    173 KB (29,819 words) - 20:55, 17 June 2024
  • ...this, on Steam make sure and go into the beta tab under properties for the game and choose current_beta. We're doing a beta version just to make sure that ...this, on Steam make sure and go into the beta tab under properties for the game and choose current_beta. We're doing a beta version just to make sure that
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...ose can generally be found under your PlayerData folder in the folder your game is installed in. The most relevant one is called ArcenDebugLog.txt. You c ...ed your unity player log. That gets overwritten the next time you run the game after a crash, unlike the other log. These can be found here:
    125 KB (19,884 words) - 17:57, 26 June 2024
  • * Fix a typo on the Game Lobby when choosing your ark * Fix a problem in the Save Game menu where we weren't using columns, so you could only see 4 save games at
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...d which still recently only give mystery clues) have been removed from the game. ...chanics of them the first time (and quite hard until you figured out those mechanics).
    89 KB (14,646 words) - 19:51, 1 February 2015
  • * Patch notes for game version 6.001 and up can be found at [[AI War:Current_Post-6.000_Beta|Curre ** The first time this "empty nebula" logic is encountered in a game, it will trigger a short journal entry explaining the situation, so that it
    407 KB (65,607 words) - 12:09, 16 September 2017
  • Patch notes for game version 8.001 and up can be found at [[AI War:Current Post-8.000 Beta]]. ...n 425 days. Thanks to player feedback (some new, some from years ago) the game is now better than ever.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • * Fixed crash bug when trying to start a game with an expansion disabled when the "last used" AI Type for one of the AIs ...e starting setup of the intermediate tutorial is now much more like a real game.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • == To be categorised (game concepts) == Basic game concepts
    715 bytes (85 words) - 19:49, 1 February 2015
  • ...or changes. Listed here are just the things that have changed in the base game itself, this isn't even including all the stuff that was added as part of t * A grand total of 147 new ships have been added to the game. Again, this is NOT counting the new ones added as part of CoN. Most of t
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...between ArkOne (the original Ark) and the Rorqual Hegira when starting the game. ...d it's something we took care of while on a different main mission for the game, so to speak.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * Patch notes for game version 7.001 and up can be found at [[AI War:Current_Post-7.000_Beta|Curre ...ur installation, you'll still have planet images numbered above 37 but the game won't actually use them.
    209 KB (33,423 words) - 12:14, 16 September 2017
  • ...easurement|the 8 basic stats of every ship]], which are mostly new in this game (note that metal is discussed on that page but not counted as one of the 8 ...ps, please visit the [[AI War 2: Modding Special Mechanics|Modding Special Mechanics]] page as a reference.
    18 KB (3,012 words) - 21:16, 7 August 2022
  • ...me new content in place as well as continuously refining huge areas of the game. ** This is potentially a significant buff to the Nanocaust's mid-late game strength, since the Nanocaust was rarely spending all its resources.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • ...games.blogspot.com/2011/11/avww-beta-0539-in-game-reference-window.html In-Game Reference Window] == * Fixed a bug in the prior version that was causing the game to throw exceptions if you tried to double-jump before ever picking up a si
    192 KB (32,418 words) - 19:50, 1 February 2015
  • ...roof lifting logic not keeping up with other changes that were made to the game in the last half year, but now we've cleaned that all up. ** Don't play the game start sound when this level loads.
    26 KB (4,404 words) - 17:25, 2 February 2015
  • ...windows no longer has the twinkling effect, as that makes it feel like the game is not actually paused. When unpaused, the twinkling effect is still there * The scrollbars in the game now have more contrast and are easier to see.
    63 KB (10,632 words) - 10:14, 5 April 2024
  • * The game now has a different icon for buildings with "nothing to do" that is separat ** Building description from the game:
    208 KB (34,773 words) - 19:15, 5 June 2015
  • * With this game, you have no inherent objective, and you're an AI who just woke up and gets ...of a good example, in another genre, if you ignore the latter parts of the game. You wake up in a cart. You're going to be killed. Then dragon happens,
    7 KB (1,218 words) - 20:03, 12 June 2024

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