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  • ...have that attack negated.<br/>An attack against a unit outside the Counter Turrets protection radius will not be negated, even if the attack crosses or is lau
    942 bytes (143 words) - 20:47, 26 April 2015
  • ...have that attack negated.<br/>An attack against a unit outside the Counter Turrets protection radius will not be negated, even if the attack crosses or is lau
    916 bytes (132 words) - 20:47, 26 April 2015
  • ...l now build counter-sniper turrets and sniper turrets in place of whatever turrets it would normally build during reinforcements when there are enemy sniper-t ...ters (Q, A, and E). This is useful because it doesn't include things like turrets, mines, or economic structures, so it lets you find your actual fleet ships
    14 KB (2,434 words) - 13:38, 1 February 2015
  • ...will also help to easily remove these threats if kept in range via gravity turrets.
    2 KB (280 words) - 11:39, 16 February 2015
  • == Hybrid Turrets ==
    1 KB (185 words) - 19:38, 30 October 2018
  • ...incoming long-range sniper shots won't impede the ability of closer-range turrets to kill the ships more quickly. -Thanks to CautiousChaos for reporting the issue with turrets still being delayed by sniper shots even after other overkill improvements
    14 KB (2,434 words) - 13:39, 1 February 2015
  • '''EMPs or Counter-Missile Turrets''' ...ath the force field before it comes back on); or to unlock Counter-Missile Turrets and build one of those near to your bombers (since it is usually missiles t
    4 KB (802 words) - 14:01, 1 February 2015
  • ...e only sure counter, with [[AI War:Starships|Starships]], [[AI War:Turrets|Turrets]] and some select fleet ships. In many offensive situations, however, there
    3 KB (404 words) - 05:16, 10 July 2016
  • **[[AI_War_Ships_and_Structures#Turrets|Turret]]s of all kinds, including [[Tractor Beam Turret|Tractor Beam]], [[G
    4 KB (544 words) - 20:20, 15 May 2015
  • -Ion cannon shots are no longer blocked by counter-sniper turrets. ...tion, for reporting the comma crash bug, for reporting that counter-sniper turrets were blocking ion cannon shots, for inspiring the change to "snap" metal an
    18 KB (3,048 words) - 19:47, 1 February 2015
  • ...[[AI War:Needler Turret|Needler Turrets]] and [[AI War:Laser Turret|Laser Turrets]] will speed the battle up nicely.
    2 KB (259 words) - 13:27, 30 September 2017
  • ...and ships together, the AI will tend to do maximum damage with this ship. Turrets can be spaced in a line facing the wormhole, while doing this with a fleet
    2 KB (296 words) - 11:41, 16 February 2015
  • 909 bytes (133 words) - 11:45, 16 February 2015
  • 2 KB (270 words) - 11:59, 16 February 2015
  • ...e field.<br/>[[Lightning Turret|Lightning Turrets]] and [[Flak Turret|Flak Turrets]] are not as affected by this penalty and only do 25% less damage.<br/>AI F
    4 KB (605 words) - 00:13, 9 December 2013
  • 2 KB (366 words) - 13:38, 1 October 2017
  • ...ith supply on the planet being attacked (thus knocking out everything from turrets to forcefields until the beachhead is destroyed), as well as preventing its ...th your mobile fleet as most defensive structures, including force fields, turrets, and fortresses, will be forced offline until this ship is destroyed.<br/>N
    1 KB (216 words) - 12:07, 30 October 2018
  • [[AI War:Sniper Turret|Sniper Turrets]] and [[AI War:Spider Turret|Spider Turrets]] can pick them off quite effectively before they can reach your [[AI War:O
    2 KB (250 words) - 17:49, 24 September 2017
  • ...urrets near each wormhole to shoot down the warheads, as losing a bunch of turrets is usually no big deal because you can rebuild them fairly quickly. It is
    3 KB (435 words) - 21:01, 7 October 2016
  • 4 KB (423 words) - 20:19, 28 March 2015

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