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  • ...s has been removed, as this was something that was used to narrow down the field of targets, and then have a secondary tag search. Now it just does a direc ...e of the variable did force us to re-evaluate all of the places where that field is used, and it also makes it a lot more obvious what is happening and why
    293 KB (50,070 words) - 11:33, 14 October 2020
  • * The description of the Harvester Exo-Force-Field has been made more brief. ...r a reason to differentiate between force fields and shields. Also, Force Field Bearers are now back to being called Shield Bearers, for the same reason.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • ...k power has been vastly reduced, but their specialist attack power against force fields, turrets, and heavy defense has been doubled. Additionally, they no ...ness of melee ships is no longer decreased by their being under protecting force fields.
    107 KB (17,661 words) - 11:54, 16 September 2017
  • * AI will launch the response Exo-Strikes with more force and frequency. * Decrease Cuendillar available via planetoids/asteroids to force the player to ravage some planets
    338 KB (54,548 words) - 10:53, 26 June 2023
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. ** Passes through force fields and fires small, armor-piercing shots. Best in huge swarms.
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ** Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. ** Passes through force fields and fires small, armor-piercing shots. Best in huge swarms.
    43 KB (6,703 words) - 19:47, 1 February 2015
  • Cloaking Field Generators are a non-weapon type of system on an entity. == Tachyon Field ==
    18 KB (3,012 words) - 21:16, 7 August 2022
  • *** With these changes Marauders field larger initial forces and should fortify a position much better in a shorte ...throw an exception during stringbuilder creation of names, because of the field we marked as ThreadStatic... not being static. Heh. This is more efficien
    563 KB (96,029 words) - 12:31, 14 April 2021
  • ** The existing field was renamed to old_strength, and its sole purpose is for a comparison point ...tityReferenceData.csv export in the PlayerData folder now has the strength field moved up to column D, and then has the "old strength" in column E, and the
    260 KB (44,014 words) - 13:36, 4 October 2018
  • ...ions, Mobile Builders, Space Docks and other Constructors, Resource Ships, Force Fields, and Turrets, all now require supply. This means that they will onl ...the color of the player, and is layered on top of any indicators for force field protection, cloaking, etc.
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ...ater than their range unless they were targeting some ship under the force field. Fixed so that now there is always at least a 5% chance that they will be ...r. This makes incoming fire less likely to visually "penetrate" the outer field to damage the inner. Will not do much better in cases where the forcefield
    66 KB (10,612 words) - 11:54, 16 September 2017
  • ...truction when a planet was swarmed and totally outnumbered by an attacking force, and artificially prolonged the time it took for planets to actually be cap * The "energy vulnerable field" that is on many ships now only increases the damage from energy attacks by
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...pted to AIW2 as a separate faction, and it's learned some new tricks about force composition. ...ill probably hide fairly far away, but as it grows relative to your border force strength it will creep closer.
    182 KB (30,453 words) - 13:10, 11 January 2018
  • * New field in the AI Behaviors section of the galaxy options: AI Reserves Grace Period * Specific planets now have a PlanetAITurretSeedingCap field, which can be full cap, half cap, or none.
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ...n be Hostile to the player, but aren't part of the AI's coordinated attack force * The AI Difficulty table now has a description field which tries to explain what each difficulty level means. This is now shown
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * Logistics Command Stations now no longer generate a force field, but instead halve the speed of all enemy ships on the planet (in addition ...ig improvement over the old system, where you had to build up overwhelming force and win all in one big push; again, that tended to be either too hard or to
    151 KB (24,808 words) - 19:48, 1 February 2015
  • ...]] || Inflicts high damage on heavy defenses. Best ship class for hitting force fields and the final AI command stations. * [[AI War:Shield Bearer|Shield Bearer]] (force field)
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...had a serious nerf to bring it into the realm of sanity. It now spawns 2 force rams rather than 12, and the power of those rams is now 20% of what the pow ...to ground strength. It provides a way to partially work around the brute force of the burlusts by using the power of the mind instead.
    349 KB (57,816 words) - 12:25, 31 January 2015
  • ...take damage instead), surprise you (attacker ignores the protecting force field as if it was not there)''' '''Immunity to Force Fields'''
    4 KB (674 words) - 19:48, 1 February 2015
  • * [[AI War:Force Field|Force Fields]] * Force Fields: [[AI War:Force Fields|How Do I Kill Them?]]
    27 KB (4,189 words) - 11:36, 9 August 2021

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