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  • ...einzul, and Spire splinter factions. There are also new bonus ship types, AI types, map styles, core guard posts, modular fortresses, a new minor factio ...o "Normal+Champion" and you'll be given both the normal human home command station (and related units) and the champion unit.
    9 KB (1,324 words) - 20:04, 6 August 2020
  • ...Control Ship]] || valign="top" | The mobilized form of an AI Home Command Station. Having disentangled itself from the now-defunct Warp Grid, this monstrosit == How to counter when in the AI fleet ==
    2 KB (263 words) - 17:06, 31 October 2018
  • * There are twice as many simultaneous AI waves into your systems as there are human players. So when you play solo, * The AI planets have more ships, and get larger reinforcements.
    8 KB (1,461 words) - 14:06, 1 February 2015
  • **Home Command Station ***Home Command Stations now generate 300/s metal and crystal rather than 80/s.
    1 KB (220 words) - 14:03, 1 February 2015
  • Xenobiology Lab, Home Command Xenobiology Lab, Home Command
    4 KB (687 words) - 21:57, 25 February 2019
  • Note that the AI Raid Starship only has half the health of the Human Raid Starship shown bel ...d Posts]] and [[AI War:MLRS Guard Post|MLRS Guard Posts]] with impunity. [[AI War:Orbital Mass Driver|Orbital Mass Drivers]] will easily erase them, howe
    2 KB (250 words) - 17:49, 24 September 2017
  • |name=Human Home Command Station Core ...ucture can be destroyed any number of times and emerge again, but with the AI getting angrier and stronger every time.
    586 bytes (76 words) - 22:31, 25 October 2018
  • |name=Human Home Command Station Core ...ucture can be destroyed any number of times and emerge again, but with the AI getting angrier and stronger every time.
    586 bytes (76 words) - 00:28, 26 October 2018
  • ...ct access to the core network of the AI, where they can greatly damage the AI's processing capabilities. ...rom the terminal. For AI progress details, move the mouse cursor over the AI progress display at the top of the screen.
    3 KB (351 words) - 05:51, 28 July 2016
  • ...ecause their ranged attacks are too short-ranged to work with the intended AI for those missions. * Battlefield command flares are now just called command flares, and work differently than they did before. Their new description:
    278 KB (45,949 words) - 19:51, 1 February 2015
  • ***Found in your ships tool tip as "Attack Multiplier" and in the [[AI War:STATS_Button_Overview#Reference_Tab|reference tab]] as "Hull Type Multi **Structures like "Military Command Stations"
    4 KB (674 words) - 19:48, 1 February 2015
  • {{AI War 2 Ship:AI Overlord}} ...be prepared to defeat this thing, or else, it will butcher you. [[AI War 2:AI Overlord - Phase 2|Phase 2]] is described elsewhere.
    581 bytes (102 words) - 22:35, 16 March 2020
  • ...o the player in act 1" to only apply to the player's lander territory; the AI can build next to other territories claimed later by the player. ...this rule during the per-turn check of under-construction buildings, so an AI building can no longer be cancelled by this rule after starting constructio
    59 KB (9,843 words) - 15:39, 19 November 2015
  • ...br/>All Core units are considered to be Mark V level units and increases [[AI Progress]] by 2 when destroyed. ...y, but significantly boosts both the munitions and the armor of all nearby AI ships.
    5 KB (733 words) - 20:46, 26 April 2015
  • ...s they are setup in range of the warp point, they will fire as soon as the AI wave appears. ...em to siege hard targets. Their 13,000 range allows them to out range most AI defenses so if you escort them in with other ships and then allow them to s
    2 KB (389 words) - 15:17, 21 October 2018
  • ...nd thus must be destroyed before any AI Core Guard Post or AI Home Command Station can be damaged. == How to counter when in the AI fleet ==
    1 KB (166 words) - 19:10, 30 October 2018
  • ...ayer-home forcefield generator that starts next to each human home command station at the start of the game. * Any AI forcefield generator (including normal standalone units, shield-emitting gu
    3 KB (403 words) - 14:10, 1 February 2015
  • ...hat this structure can only be built on a planet with a human Home Command Station.<br/>Only available if the [[Fallen Spire Campaign]] is enabled. ...use these devices to maintain their intergalactic travel network, and the AI destroyed them all so that it could fight and destroy the Spire at the Andr
    2 KB (250 words) - 13:03, 1 November 2018
  • == How to counter when in the AI fleet == ...o player territory, and are more than capable of destroying a Home Command Station if they can reach the human homeworld(s). If you find a Guardian lair that
    921 bytes (136 words) - 10:22, 2 June 2020
  • |name=Human Home Command Station Your command center. You live here. If this is destroyed, you lose.
    557 bytes (70 words) - 12:09, 14 March 2020

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