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  • ...o AI War, players face off against the Neinzul minor factions, against new AI types in general, and enlist the help of the friendlier members of this new ...ated pack of velociraptors hunting you against the backdrop of the regular AI forces. For advanced players, the Hybrid Hives provide more cut-throat oppo
    17 KB (2,826 words) - 19:48, 1 February 2015
  • Until this expansion, the only known aliens in the AI War universe were the Zenith. This micro-expansion introduces a new alien The base game of AI War includes 27 "bonus" ship classes beyond the base fighter, bomber, friga
    15 KB (2,373 words) - 19:47, 1 February 2015
  • ...s/1746490 Spire] kickstarter goal, and draw further inspiration from the [[AI War:What Is The Fallen Spire Minor Faction|Fallen Spire Minor Faction]] fro ...Relics Capture quests, a ton more city buildings, and more variety in the AI response. Also a number of minor factions have unique attributes that can o
    23 KB (4,043 words) - 14:00, 6 April 2022
  • Note that the AI Raid Starship only has half the health of the Human Raid Starship shown bel ...d Posts]] and [[AI War:MLRS Guard Post|MLRS Guard Posts]] with impunity. [[AI War:Orbital Mass Driver|Orbital Mass Drivers]] will easily erase them, howe
    2 KB (250 words) - 17:49, 24 September 2017
  • ...n starting a new game. If you are a strong player (able to beat a Moderate AI at 8+) then this advice may not really applicable, though it may still be i ...it. Keep in mind that all this advice is imprecise; things like map type, ai type, your available ship lines, etc... can make a large difference. Anothe
    23 KB (4,003 words) - 17:01, 6 August 2022
  • ...ayer-home forcefield generator that starts next to each human home command station at the start of the game. * Any AI forcefield generator (including normal standalone units, shield-emitting gu
    3 KB (403 words) - 14:10, 1 February 2015
  • ...o the player in act 1" to only apply to the player's lander territory; the AI can build next to other territories claimed later by the player. ...this rule during the per-turn check of under-construction buildings, so an AI building can no longer be cancelled by this rule after starting constructio
    59 KB (9,843 words) - 15:39, 19 November 2015
  • ...ct access to the core network of the AI, where they can greatly damage the AI's processing capabilities. ...rom the terminal. For AI progress details, move the mouse cursor over the AI progress display at the top of the screen.
    3 KB (351 words) - 05:51, 28 July 2016
  • {{AI War 2 Ship:AI Overlord}} ...be prepared to defeat this thing, or else, it will butcher you. [[AI War 2:AI Overlord - Phase 2|Phase 2]] is described elsewhere.
    581 bytes (102 words) - 22:35, 16 March 2020
  • ...br/>All Core units are considered to be Mark V level units and increases [[AI Progress]] by 2 when destroyed. ...y, but significantly boosts both the munitions and the armor of all nearby AI ships.
    5 KB (733 words) - 20:46, 26 April 2015
  • ...s they are setup in range of the warp point, they will fire as soon as the AI wave appears. ...em to siege hard targets. Their 13,000 range allows them to out range most AI defenses so if you escort them in with other ships and then allow them to s
    2 KB (389 words) - 15:17, 21 October 2018
  • ...nd thus must be destroyed before any AI Core Guard Post or AI Home Command Station can be damaged. == How to counter when in the AI fleet ==
    1 KB (166 words) - 19:10, 30 October 2018
  • ...hat this structure can only be built on a planet with a human Home Command Station.<br/>Only available if the [[Fallen Spire Campaign]] is enabled. ...use these devices to maintain their intergalactic travel network, and the AI destroyed them all so that it could fight and destroy the Spire at the Andr
    2 KB (250 words) - 13:03, 1 November 2018
  • == How to counter when in the AI fleet == ...o player territory, and are more than capable of destroying a Home Command Station if they can reach the human homeworld(s). If you find a Guardian lair that
    921 bytes (136 words) - 10:22, 2 June 2020
  • {{AI War 2 Ship:Human Home Command Station Core
    47 bytes (8 words) - 00:18, 26 October 2018
  • [[AI War 2:Human Home Command Station]]
    49 bytes (7 words) - 23:24, 7 March 2020

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