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- ** Once you find a single Advanced Factory, protect it well! Put up a force field around it. You'll only need to capture another Advanced Factory for yourse7 KB (1,144 words) - 09:10, 17 April 2015
- ...n still pound the enemies into paste--unless they're sitting under a Force Field, engine damage isn't reduced by them!).1 KB (249 words) - 14:10, 1 February 2015
- ...estination -- specifically with munitions boosters, shield boosters, force field bearers, and similar. Details on formation move are [[AI War:Formation_Mov36 KB (6,383 words) - 10:23, 22 February 2015
- ...s for support: Engineers, Mobile Repair Stations, Munition Boosters, Force Field Bearers, Decloakers15 KB (2,373 words) - 19:47, 1 February 2015
- | This AI focuses on force-field-immune units and strong Cross Planet Attacks as a counter to fortified huma24 KB (3,558 words) - 16:52, 18 May 2019
- A good network of [[Gravitational Turret]]s plus a [[Force Field]]s will hold these at bay for a while. It may be worth unlocking mark-II or2 KB (393 words) - 22:18, 1 February 2015
- ...s for support: Engineers, Mobile Repair Stations, Munition Boosters, Force Field Bearers, Decloakers17 KB (2,826 words) - 19:48, 1 February 2015
- ...watch out. The high numbers will sometimes justify unlocking extra [[Force Field]]s or extra [[Tractor Beam Turret]]s to hold back the tide.2 KB (294 words) - 11:51, 16 February 2015
- ...ps that are balanced by more resources per cap). Building an extra [[Force Field]] will grant your defenses enough time to take them down. Use [[Missile Fri2 KB (295 words) - 12:32, 16 February 2015
- ...[[AI_War_Ships_and_Structures#Guardians|Guardians]], higher-level [[Force Field]]s, and ''core'' Guard Posts. Amongst the optional content, [[AI_War_Ships2 KB (317 words) - 06:00, 29 November 2016
- ...h on wave defense, however, remember that Snipers cannot penetrate [[Force Field]]s. This would also be a golden opportunity to park some reclaiming ships (1 KB (221 words) - 12:10, 16 February 2015
- ...Ships_and_Structures#Guardians_and_Guard_Posts|Guardians]] under a [[Force Field]], and can creep up to long-range ships undetected, especially the pesky on2 KB (387 words) - 14:53, 17 February 2015
- ...ck by the AI gives a strong hint to the player: don't put Hardened [[Force Field]]s on the front line.2 KB (357 words) - 06:00, 29 November 2016
- ...ulfill their role of dropping CPU pressure without acting as an anti-force field shuttle for invading exo-waves.2 KB (323 words) - 15:38, 5 March 2015
- ...hits a forcefield, it will also damage up to 25 units covered by the force field directly for 6.25% of the original shot damage each.889 bytes (131 words) - 23:59, 26 February 2015
- ...Spirecraft Attritioners retain their full effectiveness when under [[Force Field]]s.6 KB (651 words) - 19:20, 26 October 2018
- ...ir base, and there are a series of enemy towers covering the middle of the field that must be destroyed before you can even damage their base. However, you ...ll take constant damage from the wind itself no matter what, and the sheer force of it will also shove projectiles around, both yours and those fired by the13 KB (2,285 words) - 04:14, 20 July 2012
- ...ack power (75%, instead of 25%) when protected by a standard human [[Force Field]] generator.779 bytes (107 words) - 22:59, 7 August 2013
- ...)]]<br/>Alien technology with relatively few guns, but an impressive force field attachment.5 KB (733 words) - 20:46, 26 April 2015
- ..."top" | Alien technology with relatively few guns, but an impressive force field attachment.416 bytes (46 words) - 02:20, 16 June 2016