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  • <big>'''How Does The AI Think?'''</big> ...why the current system makes for good gameplay, but if I were playing the AI side I would win in under 5 minutes.
    7 KB (1,278 words) - 13:44, 1 February 2015
  • ...er of people, if they had multiple network adapters on their machine, then the WWW loads from their own disk would load incredibly slowly. We didn't know ...oad noticeably faster than before. This should also bypass the issue that the WWW class had with getting oddly slow (if it doesn't, then something _serio
    48 KB (7,844 words) - 17:22, 2 February 2015
  • ...teleporting ships face. On planets with a higher mark than the jumpship, the jumpship expires in about twenty seconds, however.<br/>Spirecraft are built Mark V jumpships (and only Mark V) are immune to [[AI War:Black Hole Machine|Black Hole Machines]] (new in [[AI_War:Current_Post-
    8 KB (1,023 words) - 13:18, 28 October 2017
  • ...hredders of a specific level than the natural ship cap on a single planet, the build points required to replicate will increase exponentially. == How to use in your fleet ==
    2 KB (366 words) - 13:38, 1 October 2017
  • ...y are both enabled at Hard difficulty. The Botnet Golem's weapon is called the Insanity Inducer, a smaller version of which can be used by Shadow Vessels/ ...t Golems constructed by the [[AI War:AI Types|Golemite AI Type]] have half the normal health.
    3 KB (383 words) - 00:05, 25 October 2018
  • ...ps on the current planet; they cannot be directly controlled, cannot leave the current planet, and lose health slowly over 3 minutes. The Golemite [[AI War:AI Type|AI Type]] doesn't use that kind of golem.
    4 KB (545 words) - 09:35, 21 July 2016
  • ...obile for a full reload cycle before it can fire. When it fires, however, the enemy will feel it. ...eld (or forcefields near that forcefield) with 6.25% of the damage done to the forcefield.
    2 KB (389 words) - 15:17, 21 October 2018
  • ...used by the AI (as part of the Golemite [[AI War:AI Type|AI Type]] or an [[AI War:Exogalactic Strikeforce|Exogalactic Strikeforce]]), it has 50% of its n ...ts, Radar Dampening, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs || {{AlgC
    3 KB (436 words) - 02:34, 17 October 2016
  • ...than the current wave level for the controlling AI player.<br/>Increases [[AI Progress]] by 5 when destroyed. ...Effects, Attrition, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, EMPs || {{AlgCtr}} |
    2 KB (242 words) - 07:28, 17 August 2016
  • ...cost beyond the health of the golem. The regeneration function stops when the golem drops to 10% health or lower. ...used by the AI (as part of the Golemite [[AI War:AI Type|AI Type]] or an [[AI War:Exogalactic Strikeforce|Exogalactic Strikeforce]]), it has 50% of its n
    3 KB (419 words) - 09:36, 21 July 2016
  • ...lem]] || valign="top" | This incredibly tough golem can blast through even the strongest armor with wave after wave of intense plasma-flame. ...used by the AI (as part of the Golemite [[AI War:AI Type|AI Type]] or an [[AI War:Exogalactic Strikeforce|Exogalactic Strikeforce]]), it has 50% of its n
    3 KB (321 words) - 09:32, 21 July 2016
  • ...used by the AI (as part of the Golemite [[AI War:AI Type|AI Type]] or an [[AI War:Exogalactic Strikeforce|Exogalactic Strikeforce]]), it has 50% of its n ...oosts, Armor Boosts, Tractor Beams, Reclamation, Being Scrapped, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs || {{Alg
    3 KB (338 words) - 09:38, 21 July 2016
  • ...u liberate the settlement it will contribute a modest amount of metal, but AI progress will increase by 15 if it is destroyed. ...y found on worlds of the [[AI War:AI Opponent Types|Entrenched Homeworlder AI Type]].
    2 KB (200 words) - 17:36, 25 April 2015
  • ...t desert their posts. This is in addition to the existing 50% chance when the enemy command station is lost. ...known Path" no longer flashes next to each planet on the galaxy map before the actual number of hops are calculated.
    16 KB (2,780 words) - 11:51, 16 September 2017
  • ...ar: Spirecraft Mining Enclosure|Spirecraft Mining Enclosure]] built by a [[AI War:Spire Mining Ship|Spire Mining Ship]]. ...Boosts, Armor Boosts, Speed Boosts, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Nuclear Explosions, Being Insta-Killed, EMPs, Being Cl
    6 KB (651 words) - 19:20, 26 October 2018
  • [[AI Progress]] goes up if this is destroyed.<br/>Produces 600,000 [[Energy]]. ...} | Fusion Cutters, Minor Electric Ammo, Attrition, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, EMPs, Translocation
    2 KB (249 words) - 22:59, 28 October 2018
  • ...ursed Golem is much less durable and decays much faster than other golems (the decay stops when powered down), but can project its high firepower over eff The Golemite [[AI War:AI Type|AI Type]] doesn't use that kind of golem.
    2 KB (292 words) - 09:34, 21 July 2016
  • ...enith Ships that will spawn when the reserve is destroyed.<br/>Increases [[AI Progress]] by 1/2/3/4/5 (Mk. I/II/III/IV/V) when destroyed. ...r}} | Sniper Shots, Minor Electric Ammo, Attrition, Reclamation, Paralysis Attacks, Transport, Swallow, Force Fields, Nuclear Explosions, Being Insta-Killed |
    3 KB (464 words) - 09:29, 17 August 2016
  • ...e Humans.<br/>Each [[Spire Shipyard]] supports four of these frigates, and the [[Spire Outpost|Refugee Outpost]] supports an additional four. ...ck Hole Machines Armor Boosts Tractor Beams Reclamation Paralysis Attacks Nuclear Explosions Being Insta-Killed EMPs || align="center" |
    3 KB (433 words) - 21:51, 6 January 2014
  • ...nexpensive, low-powered ship attracts all incoming missiles to itself from the nearby area. [[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly
    2 KB (300 words) - 12:00, 16 February 2015

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