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  • ...h on wave defense, however, remember that Snipers cannot penetrate [[Force Field]]s. This would also be a golden opportunity to park some reclaiming ships (
    1 KB (221 words) - 12:10, 16 February 2015
  • ...Ships_and_Structures#Guardians_and_Guard_Posts|Guardians]] under a [[Force Field]], and can creep up to long-range ships undetected, especially the pesky on
    2 KB (387 words) - 14:53, 17 February 2015
  • ...ck by the AI gives a strong hint to the player: don't put Hardened [[Force Field]]s on the front line.
    2 KB (357 words) - 06:00, 29 November 2016
  • ...ulfill their role of dropping CPU pressure without acting as an anti-force field shuttle for invading exo-waves.
    2 KB (323 words) - 15:38, 5 March 2015
  • ...hits a forcefield, it will also damage up to 25 units covered by the force field directly for 6.25% of the original shot damage each.
    889 bytes (131 words) - 23:59, 26 February 2015
  • ...Spirecraft Attritioners retain their full effectiveness when under [[Force Field]]s.
    6 KB (651 words) - 19:20, 26 October 2018
  • ...ir base, and there are a series of enemy towers covering the middle of the field that must be destroyed before you can even damage their base. However, you ...ll take constant damage from the wind itself no matter what, and the sheer force of it will also shove projectiles around, both yours and those fired by the
    13 KB (2,285 words) - 04:14, 20 July 2012
  • ...ack power (75%, instead of 25%) when protected by a standard human [[Force Field]] generator.
    779 bytes (107 words) - 22:59, 7 August 2013
  • ...)]]<br/>Alien technology with relatively few guns, but an impressive force field attachment.
    5 KB (733 words) - 20:46, 26 April 2015
  • ..."top" | Alien technology with relatively few guns, but an impressive force field attachment.
    416 bytes (46 words) - 02:20, 16 June 2016
  • ...ng past otherwise unwinnable defensive combos. A Guard Post under a Force Field and with a bonus against bombers (polycrystal) can be worked around by sabo
    13 KB (2,173 words) - 05:59, 28 July 2016
  • [[Force Field Interactions]]
    715 bytes (85 words) - 19:49, 1 February 2015
  • ...watch out. The high numbers will sometimes justify unlocking extra [[Force Field]]s or extra [[Tractor Beam Turret]]s to hold back the tide.<br/>Try to take
    2 KB (288 words) - 11:53, 16 February 2015
  • ***This AI focuses on force-field-immune units and strong Cross Planet Attacks as a counter to fortified huma
    14 KB (2,253 words) - 20:05, 6 August 2020
  • ...ighter-blue background on the one corresponding to the exo actually on the field at the time, but it was overly subtle. Now it uses a yellowish background ...ement on the old layout it is now enabled by default. There's a toggle to force the old layout, and the old layout is still used by displays that aren't at
    48 KB (7,844 words) - 17:22, 2 February 2015
  • ...aves (Exos) after the relic, and you really should have some sort of guard force fending that off. Unless you want to just build your city on the planet wh ...wn human defenses and focus on making it an economic powerhouse or have it field a massive mobile fleet.
    23 KB (4,043 words) - 14:00, 6 April 2022
  • ...r|Spirecraft Shield Bearer]]<br/>This Spirecraft projects a powerful force field around it to protect itself and any allied ships. Any ships within the shie
    6 KB (885 words) - 12:50, 4 July 2022

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