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  • * Fixed a bug where Tachyon Guardian MkIs were being seeded on all AI home and core worlds instead of MkVs. ...-move, and free roaming defender mode, most notably, as well as a few more combat situations to actually make use of those ships that the players built.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * The Chain Lightning Guardian now has the correct overlay * Implemented the new Retribution Guardian and its Royal variant
    113 KB (18,449 words) - 16:11, 1 June 2021
  • * Brace yourself: but the entire combat, repair, economic, and construction models have been almost completely rewr * As part of the new combat model, the old concept of "shields" (as distinct from "force fields") has b
    183 KB (30,714 words) - 11:55, 16 September 2017
  • ...n our case this property was getting hit 29 million times in 18 seconds of combat, so here again it was a case of pulling off the safety covers to get the ab *** Some of the AI guardians, and the AIWC style of guardian mechanics (AIW2 was previously wrapping guard posts and guardians into one
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...pe="row" rowspan="4" style="background:#f0f0d0;font-size:bigger" | Fleet combat * geared towards general combat and attacking assault-craft
    28 KB (4,216 words) - 11:40, 4 February 2017
  • * Grappler Guardian nerfs ...units eligible are the Marauder Capital, all 3 types of Raiders (Cruiser, Carrier, Blaster) as well as all 9 Superstructures.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...everal new AI types, a new map type, new bonus ship types, a couple new AI guardian types, and the new "Preemptive" AI Plot. This expansion is slated for offi * '''Combat Carrier'''
    7 KB (1,011 words) - 20:01, 6 August 2020
  • ...drones for the purpose of unit processing. Drones die seconds after their carrier does, so there is no reason to keep track of them. ...slight chance (somehow?) that there are too many drones stored in a drone carrier, but the game already checks for that and fixes drone overages, so it's pro
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...introduced and working properly. Will happily put Assault, Siege, Tritium, Carrier and Warbird Starships in every place Fleetships would be normally. Sentry, ...excellent reproduction save with 200 ships sitting around one almost-dead guardian they were convinced was going to keel over at any second.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • * Hopefully high-level astro train carrier variants now will produce drones. * Planet In Combat notification improvements
    415 KB (70,286 words) - 16:17, 13 April 2021

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