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  • ...e double tachyon sentinels when it recaptured a planet if all the previous tachyon sentinels hadn't been killed. * In new games, AI Tachyon Arrays will no longer be cloaked (so your own cloaked units won't seemingly
    105 KB (17,355 words) - 23:34, 5 March 2019
  • Aside from being revealed by enemy tachyon beams, the only other way that cloaked ships become visible is by firing th == Tachyon Field ==
    18 KB (3,012 words) - 21:16, 7 August 2022
  • * [[AI War:Tachyon Microfighter|Tachyon Microfighter]] * Cloaking, free reign in absence of tachyon
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...starship, have all been doubled to counter the effects of the much-larger tachyon beams that are now on planets. -Tachyon Drones and Decloakers no longer require supply.
    66 KB (10,612 words) - 11:54, 16 September 2017
  • | '''Tachyon Train (2):''' || Provides planet-wide tachyon coverage for the AI. | '''Tachyon Jammer (3):''' || Prevents human tachyon emitters from working on the planet it's on.
    12 KB (1,903 words) - 14:24, 17 January 2017
  • ** Also helps some on tachyon planning, tractor planning, and metal flow planning. But again, the help h ...UI, but it was misordering all their various other systems like cloakers, tachyon or tractor beams, etc.
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ** The more of these a ship has, the longer it will take enemy tachyon beams to decloak them. == Tachyon Fields ==
    24 KB (4,001 words) - 10:09, 29 October 2022
  • ...ace tugs (all kinds), colony ships, science labs i and ii, decloakers, and tachyon drones. -All of the tachyon beam emitters, including the tachyon drone and the decloaker, now have mine avoidance to make them a bit more us
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ** So are tractor and tachyon arrays, focused gravity generators, and minefields. These are so un-tempti * Tachyon Arrays, Sentry Frigates, and Focused Gravity Generators are now upgradeable
    287 KB (48,412 words) - 12:06, 3 July 2019
  • ==Tachyon Warheads== <big>'''How do I use tachyon warheads?'''</big>
    6 KB (1,154 words) - 14:06, 1 February 2015
  • ...chyon Warhead|Tachyon]] warhead delays the construction of every other non-tachyon warhead by an amount depending of its estimated power. Thus, warheads can b ...arhead]]<br/>Does a small bit of localized damage and causes a planet-wide tachyon pulse when destroyed by enemy forces or by scrapping.<br/>Reveals for 5 to
    4 KB (654 words) - 08:48, 25 July 2016
  • * Fixed AI Tachyon Sentinels being unable to actually decloak anything except Aggressors. ** Tachyon arrays: 6.
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ** Also, tachyon beams can only hit units that are in the same state of matter. ...r_shots_against_allies feature, which should be a range specified like for tachyon or tractor or gravity, and which should be on its own system on a ship.
    563 KB (96,029 words) - 12:31, 14 April 2021
  • * Also fixed the same darn issue in gravity planning and tachyon planning. ...n sustain the cloak with the current incoming tachyon radiation, and if no tachyon rays are incoming how long it takes until the ship replenishes its cloaking
    646 KB (109,259 words) - 11:44, 22 September 2021
  • *Regardless of AI difficulty the AI always gets tachyon guardians. ...ficulty 5 and below, the only guardians that the AI gets are the "freebie" tachyon guardians.
    4 KB (608 words) - 14:22, 16 June 2016
  • The Mark IV version is immune to Tachyon Beams. Note that because the Mark IV scout is immune to tachyon beams, it can never be directly targeted by the AI forces. It can only be h
    1 KB (203 words) - 13:51, 29 October 2018
  • ...ip so that it can not be revealed by [[Cloaking_and_Tachyon_Beams(Stealth)|Tachyon Beams]]. Note that when a ship is boosting another ship's cloak with this a ...Station Mk III]], this ability gives [[Cloaking_and_Tachyon_Beams(Stealth)|Tachyon Coverage]] of the entire star system it is in.
    17 KB (2,941 words) - 22:08, 1 February 2015
  • * Removed tachyon beams from astro trains (except the Tachyon Train, which still has planetary coverage). ** And a Mime will no longer throw back Tachyon warheads.
    177 KB (28,387 words) - 17:36, 25 October 2018
  • ...| 98,800 ||{{AlgCtr}} | Advanced Warp Detection Retreat Range 15,000 Tachyon Beam Emission (1000 Range) ...199,500 ||{{AlgCtr}} | Advanced Warp Detection Retreat Range 15,000 Tachyon Beam Emission (2000 Range)
    4 KB (375 words) - 20:45, 23 October 2018
  • ...||{{AlgCtr}} | 787 dmg/sec ||{{AlgCtr}} | 113,280 dmg/sec ||{{AlgCtr}} | Tachyon Beam Emission (300 Range), Armor Piercing 750 ...{{AlgCtr}} | 1,573 dmg/sec ||{{AlgCtr}} | 226,560 dmg/sec ||{{AlgCtr}} | Tachyon Beam Emission (500 Range), Armor Piercing 1,500
    4 KB (338 words) - 20:57, 7 July 2013

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