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  • ...han just skipping to the next page. If there are multiple groups (several groups of things to tell you at once that are unrelated), then it only cancels one * The groups of ships now do a better job of spreading out relative to one another. Thi
    402 KB (68,779 words) - 12:25, 31 January 2015
  • ...rmal message display." message use the actual key combo description if the user has rebound the key to something other than ~/`. * Rampaging Monster groups will now seek the nearest settlement in a region that a player has entered,
    109 KB (18,636 words) - 19:51, 1 February 2015
  • * Fixed a bug in the last version that made the AI really stupid with groups of robots in a thin hallway. ** But to make this intelligible to the user the game now draws whistle's range as an overlay when you have the mouse cu
    160 KB (26,781 words) - 17:21, 2 February 2015
  • ''In an average game, the player's navy revolves around groups of [[AI_War:Ships_and_Structures#Fleet_Ships|fleet ships]] supplemented by * [http://www.arcengames.com/forums/index.php/topic,11678.msg121099.html User-friendly spreadsheet comparing caps of Mark I ships]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...in the game. The last one in the list was the one that would show to the user. ** Standby is for focusing on smaller groups. There is no difference in unit functionality.
    85 KB (14,686 words) - 22:30, 2 July 2024

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