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  • {{AI War 2 Ship:Dire Concussion Guardian}} [[Category: AI War 2: Dire Guardians]]
    116 bytes (15 words) - 22:56, 12 March 2020
  • {{AI War 2 Ship:Paralysis Guardian}} [[Category:AI War 2: Guardians]]
    70 bytes (9 words) - 18:38, 14 March 2020
  • {{AI War 2 Ship:Schematic Server}}
    34 bytes (5 words) - 21:46, 25 October 2018
  • {{AI War 2 Ship:Ghost Sniper
    28 bytes (5 words) - 18:27, 25 October 2018
  • {{AI War 2 Ship:Sabot Guard Post}}
    34 bytes (6 words) - 19:26, 25 October 2018
  • {{AI War 2 Ship:Dire Shredder Guard Post
    40 bytes (7 words) - 18:53, 25 October 2018
  • {{AI War 2 Ship:Concussion Guardian}}
    37 bytes (5 words) - 18:56, 25 October 2018
  • {{AI War 2 Ship:Dire Tesla Guardian}}
    37 bytes (6 words) - 18:10, 25 October 2018
  • {{AI War 2 Ship:Anti-Shield Space Tank}}
    40 bytes (6 words) - 17:17, 25 October 2018
  • {{AI War 2 Ship:Dire Tethuida Guard Post}}
    42 bytes (7 words) - 17:13, 25 October 2018
  • [[AI War 2: Early Access Starts!]] ...I or Human types. Humans now have 500k shield points, down from 1000k, and AI now has 250k, down from 750k. Shield Guard Posts are now 80k.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • [[AI War 2: The Arrival of Fleets]] * New Drones for the Swarmer AI no longer show up as bonus ships.
    105 KB (17,355 words) - 23:34, 5 March 2019
  • {{AI War 2 Ship:Human Shield Generator}}
    40 bytes (6 words) - 18:20, 25 October 2018
  • {{AI War 2 Ship:Vicious Raid Starship}}
    39 bytes (6 words) - 19:16, 25 October 2018
  • 0 bytes (0 words) - 20:17, 20 October 2018
  • #REDIRECT [[AI War:Ancient Shadows]]
    36 bytes (5 words) - 09:16, 23 October 2018
  • {{AI War 2 Ship:Gyrn ; the Voidhome}}
    38 bytes (6 words) - 19:07, 25 October 2018
  • [[AI War 2: The Refinement of Fleets]] * 4 explanations have been added for non-AI factions in the Other Factions section of the strategy/tips guide.
    287 KB (48,412 words) - 12:06, 3 July 2019
  • * Formations, which were in early versions of AI War 2 and tied to control groups at the time, have been renamed Fleet Formation * Build Queue Policies, which were in early versions of AI War 2 and tied to control groups, are being phased out. Along with the metal b
    122 KB (21,444 words) - 14:29, 18 April 2019
  • [[AI War 2: Pre-And-Post Launch Polish]] ...initial discussions about all this were [https://forums.arcengames.com/ai-war-ii/my-personal-issues-with-fleets/ here], but other discussions were on dis
    278 KB (47,062 words) - 16:30, 11 October 2019

Page text matches

  • ...till live in deep space around AI planets; when they see you attacking the AI, sometimes they will reveal themselves and join you. '' ...rful, and durable. (These ships are the same as those produced by the [[AI War:Rebelling Human Colony|Rebelling Human Colony]].) Note that these ships ent
    1 KB (208 words) - 17:51, 20 July 2016
  • ...d by the AI (as part of the Golemite [[AI War:AI Type|AI Type]] or an [[AI War:Exogalactic Strikeforce|Exogalactic Strikeforce]]), it has 50% of its norma == How to counter when in the AI fleet ==
    3 KB (321 words) - 09:32, 21 July 2016
  • ...d by the AI (as part of the Golemite [[AI War:AI Type|AI Type]] or an [[AI War:Exogalactic Strikeforce|Exogalactic Strikeforce]]), it has 50% of its norma == How to counter when in the AI fleet ==
    3 KB (338 words) - 09:38, 21 July 2016
  • ...d by the AI (as part of the Golemite [[AI War:AI Type|AI Type]] or an [[AI War:Exogalactic Strikeforce|Exogalactic Strikeforce]]), it has 50% of its norma == How to counter when in the AI fleet ==
    3 KB (419 words) - 09:36, 21 July 2016
  • ...AIWarCarrier.png|100px|left|Carrier]] || valign="top" | Contains hordes of AI units, when there are too many to conveniently travel independently. This unit is usable by the AI only.
    2 KB (323 words) - 15:38, 5 March 2015
  • ...Network node, and thus must be destroyed before any AI Core Guard Post or AI Home Command Station can be damaged. == How to counter when in the AI fleet ==
    1 KB (166 words) - 19:10, 30 October 2018
  • == How to counter when in the AI fleet == ...forcefully and permanently transform the Dyson Sphere into an ally of the AI. Needless to say, an indestructible bundle of rings that throws flying mach
    1 KB (167 words) - 11:52, 30 October 2018
  • ...u liberate the settlement it will contribute a modest amount of metal, but AI progress will increase by 15 if it is destroyed. ...y found on worlds of the [[AI War:AI Opponent Types|Entrenched Homeworlder AI Type]].
    2 KB (200 words) - 17:36, 25 April 2015
  • ...w the game is running on their computer (and yours), scores, the AI Types, AI dificulty, player colors, and resource flow modifiers. *There are totals for planets and ships belonging to the AI and Human Players
    5 KB (842 words) - 19:50, 1 February 2015
  • ...posts have practically no guns, but stand sentinel over wormholes that the AI controls. They are destroyed when the command station is destroyed -- atta ...wormhole depends on AI difficulty and type. The Bouncer [[AI War:AI Types|AI Type]] replaces all wormhole guard posts with regular guard posts.
    1 KB (168 words) - 05:52, 10 July 2016
  • ...7 (https://visualstudio.microsoft.com/downloads/), the release build of AI War 2 version 0.873, the AIWar2ExternalCode Project that is shipped with the ga ...else. For simplicity, that will include factions that are allied with the AI, since this faction spawns Hunter/Killers, and they're mean. Think wasps, e
    20 KB (2,859 words) - 20:19, 13 August 2020
  • ...can build t2 ships, I wouldn't still be building or using my t1 ships. AI War seems to be different, but I don't know exactly what I'm supposed to be doi ...eal military commander would do. Even at the very end of a campaign of AI War, when you are primarily creating Mark III and Mark IV ships, you'll also us
    2 KB (285 words) - 14:12, 1 February 2015
  • ...to have a graphical button that opens a window that tells you about the AI War II kickstarter, and which then has the option to click a button and find ou ** https://www.kickstarter.com/projects/arcengames/ai-war-ii/
    27 KB (4,501 words) - 17:36, 25 October 2018
  • |[[File:AIWarAdvWarpSensor.png|50px|left|]] || valign="top" | [[AI War:Advanced Warp Sensor|Advanced Warp Sensor]] |[[File:AIWarHarvesterExoShield.png|50px|left|]] || valign="top" | [[AI War:Harvester Exo-Shield|Harvester Exo-Shield]]
    940 bytes (121 words) - 03:37, 26 August 2016
  • ...ng to stop you from just kind of sitting around and "refleeting" (as in AI War), and coming out net-positive by being overly prepared. If you're familiar with AI War, this is very similar to how a number of things are essentially measured th
    11 KB (1,958 words) - 10:39, 5 April 2024
  • {{AI War 2 Ship:Extragalactic Planet Cracker}} One of the two ships in the fourth tier of the AI's Exogalactic War Front Vessels, this ship is an utter MONSTER in the battlefield. It was des
    480 bytes (82 words) - 21:48, 2 November 2020
  • ...leet, but it's weak against enemy ships that aren't wounded.<br/><br/>[[AI War Expansion 2: Children of Neinzul|Youngling ships]] are all exceedingly inex ...nd bonus cap DPS are shown for [[AI War:Fighter|Fighters]] (blue) and [[AI War:Bomber|Bombers]] (purple).]]
    2 KB (345 words) - 10:37, 4 March 2015
  • * New catastrophic woe: Elven War * Fixed an AI bug that was having allied military units prioritizing tiles with allied un
    132 KB (22,317 words) - 12:25, 31 January 2015
  • ...ien race of short lived insectoid aliens. The Neinzul first appeared in AI War and were the subject of the Children of Neinzul expansion, and are also an == Role in AI War ==
    4 KB (606 words) - 22:20, 22 October 2018
  • '''Q:''' I've just started a new game and there's an AI controlled Exo-Galaxy Wormhole on my home planet(s). Why is this? ...will need to be adequately defended for the duration of the game. See [[AI War:Wormhole Defense|How Do I Barricade A Wormhole?]] for tips on wormhole defe
    620 bytes (110 words) - 14:00, 1 February 2015

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