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  • ...take damage instead), surprise you (attacker ignores the protecting force field as if it was not there)''' '''Immunity to Force Fields'''
    4 KB (674 words) - 19:48, 1 February 2015
  • ** Neinzul champions can "Project Shadow Repair Field": ...ll rate about 1/2 that of the Ion Eye, so the overall rate of "evening the field" should be similar.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • * [[AI War:Force Field|Force Fields]] * Force Fields: [[AI War:Force Fields|How Do I Kill Them?]]
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ** This was a brilliant suggestion that allows more of the field to be relevant, and rewards more patience. ** A sickness grows in the very earth itself. Bursting out of every wheat field comes strange, alien-looking plants in a terrible blight. Smite these evil
    150 KB (24,846 words) - 12:25, 31 January 2015
  • ...y from its turrets:''' The turrets that the AI controls are an incredible force-multiplier for it, and this creates an even greater home-court advantage fo ...''' Cleanup drones are cheap, and should generally be part of any assault force. That way when you kill the various turrets at the planet, the cleanup dron
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...orcefields as shields shrink. It also keeps forcefields from being such a force-multiplier that it really throws off the strength ratios that ships have. * Added a new "absolute_max_cap_when_in_fleets" field on ships, which allows us to set it to some value above zero if we want to
    278 KB (47,062 words) - 16:30, 11 October 2019
  • ...el increases.<br/>A Shard Reactor has 4 Small, 2 Medium, and 1 Large(Force Field) module slots.<br/>Part of the [[Fallen Spire Campaign]]. ...Tractor Beams Reclamation Paralysis Attacks Transport Swallow Force Fields Nuclear Explosions Being Insta-Killed EMPs || align="center
    15 KB (1,666 words) - 23:53, 9 April 2012
  • * Force AI Waves to press home their attack; on higher difficulties sometimes a wav ...o just remove it in general. It was unsightly, and thanks to the asteroid field is not even needed. The asteroids can be a bit on the subtle side, but you
    161 KB (27,377 words) - 16:31, 24 April 2018
  • ...ckly, responding to any threat in your territory with the majority of your force before it could really do anything. ** cloaking_percent_loss_from_firing is now a field on entity systems, and it defaults to 1 on every ship weapon unless they de
    179 KB (30,218 words) - 23:28, 1 January 2020
  • ...n updated to make it clearer that bombers have a substantial bonus against force fields and other hardened targets. -Ships that are currently protected by a force field now show up with a green circle underneath them (similar to the purple circ
    22 KB (3,797 words) - 13:38, 1 February 2015
  • ...hot was short-range enough, if the shot was directed straight at the force field itself, or sometimes if the mode was Fast & Dangerous. Fixed. ...s (and since cutlasses cannot be repaired). Mobile Force Fields (Mark III force fields) also now have infinite engine health.
    18 KB (3,048 words) - 19:47, 1 February 2015
  • ...unted force fields as described in [[AI War:Force Field Interactions|Force Field Interactions]].
    8 KB (1,287 words) - 12:39, 4 November 2018
  • -Space Tugs, Mines, Missiles, Fortresses (super and regular), Force Fields, and Cutlasses all can now have a health regen rate of some variety. ...previously were. For one thing, this will make AI players use lower-level force fields on lower-level planets, like they should have been doing all along.
    16 KB (2,661 words) - 13:39, 1 February 2015
  • ...mpship until the player shrinks or destroys the [[AI_War:Force_Field|Force Field]].
    8 KB (1,023 words) - 13:18, 28 October 2017
  • ...Tractor Beams Reclamation Paralysis Attacks Transport Swallow Force Fields Nuclear Explosions Being Insta-Killed EMPs || align="center ...|| align="left" | Regen Time 01:00 || align="center" | [[Force Field|Force Field MkII]] || align="center" | L(FF)
    15 KB (1,652 words) - 23:20, 10 April 2012
  • ...TODO item where now the raycast that determines what point on the playing field your mouse cursor over now only collides with the playfield itself, and not *** If you bring overwhelming force to this planet, all AI guards on this planet and its neighbors are freed as
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...| 0 || {{AlgLeft}} | Regen Time 01:00 || {{AlgCtr}} | [[Force Field|Force Field MkII]] || {{AlgCtr}} | XL(FF) ...| 0 || {{AlgLeft}} | Regen Time 01:10 || {{AlgCtr}} | [[Force Field|Force Field MkIII]] || {{AlgCtr}} | XL(FF)
    16 KB (1,520 words) - 17:55, 27 February 2013
  • ...|| align="left" | Regen Time 01:00 || align="center" | [[Force Field|Force Field MkII]] || align="center" | XL(FF) ...|| align="left" | Regen Time 01:10 || align="center" | [[Force Field|Force Field MkIII]] || align="center" | XL(FF)
    17 KB (1,924 words) - 22:42, 1 March 2012
  • ...|| align="left" | Regen Time 01:00 || align="center" | [[Force Field|Force Field MkII]] || align="center" | XL(FF) ...|| align="left" | Regen Time 01:10 || align="center" | [[Force Field|Force Field MkIII]] || align="center" | XL(FF)
    14 KB (1,619 words) - 20:41, 1 March 2012
  • ...s damage.<br/>The AI version is armed as per the table below and its force field shrinks as it takes damage.<br/><br/>Spirecraft are built from a [[Spirecra
    5 KB (521 words) - 00:04, 3 April 2013

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