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  • ...those guard posts to make a permanent effect! Once you have all the guard posts gone, that's when it is time to go after the command stations. ...human and the AI players. For the AI, this can mean Ion cannons, various special ships that give all the rest of their ships bonuses, multiple starships, tu
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...s with tracking "nearby unengaged mobile strength"; notably it counting AI guard ships and not properly populating all the relevant lookup tables due to the * The Special Forces has evolved a great deal from its early AIWC implementations (basically a r
    182 KB (30,453 words) - 13:10, 11 January 2018
  • ** Additionally, things like mobile builders are gone in a special type sense, and are now just considered Battlestations. ...your fleet centerpiece is on a planet with an enemy ship that dies to your forces, then that fleet gains some EXP. More for big-ticket items.
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...aying with the other dormant ships around their [[AI War:Guard Posts|Guard Posts]]. They only attack if part of the [[AI War:Threat|Threat]] Fleet, which th ...ther the command station or one of the guard posts. The command station or guard post in question can't already have its cap of guardians. If the AI is unab
    10 KB (1,457 words) - 12:01, 21 August 2016
  • == New AI Special Weapons == ...th this expansion. That said, we also added a number of new Core AI Guard Posts, to help with the variety of the endgame.
    27 KB (4,399 words) - 09:07, 23 October 2018
  • == New AI Special Weapons == ...th this expansion. That said, we also added a number of new Core AI Guard Posts, to help with the variety of the endgame.
    28 KB (4,541 words) - 20:03, 6 August 2020
  • ...ic than they should have been, and paves the way for a large influx of new special weapon types, which will individually be more common in this expansion and ...d per 4k ships in the game—then it will jump greatly upwards. The special forces captain AI Type, it should be noted, sees particularly little gain from thi
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...Threat, AI Warden Fleet, AI Hunter Fleet, AI Instigators and AI Praetorian Guard. *The AI Threat are AI forces actively waiting to strike. These units are ready to come at any time they
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...l between the guard posts on a planet if there are at least two such guard posts. If there are not, then they will patrol at random. ...chasing a minor faction ship and moved beyond a certain distance from its guard poing, it would be freed to hunt the human players. Fixed to not be thus f
    66 KB (10,612 words) - 11:54, 16 September 2017
  • <big>'''What Do Command Posts Do?'''</big> Command Posts was a pre 4.0 name that has been replaced by the term Guard Posts
    2 KB (347 words) - 19:48, 1 February 2015
  • * Other special capturable structures that you might encounter and desire. * Destroying Special Forces Guard Posts
    15 KB (2,573 words) - 15:05, 24 April 2015
  • ...kickstarter: [https://www.kickstarter.com/projects/arcengames/ai-war-ii-0/posts/2169345 Pivoting AI War 2: Bring The Fun!]. * Arks now require more upgrade points. Thanatos and Gyrn have stronger special abilities
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...s, I guess? Except in this case, it's apparently free, special forces, or guard? How exactly does this work? '''A:''' Correct, aside from the special case units (etherjet behavior, for example, or astro trains, or starships,
    4 KB (657 words) - 19:47, 1 February 2015
  • ** In guard post placers during mapgen, for guarding metal generation spots (aka faster ...nable thing to have happen. The dead AI is unable to launch extragalactic forces, now (it already was, but it was spamming your error log hard during that p
    293 KB (50,070 words) - 11:33, 14 October 2020
  • ...e we never specified which spell slots were considered Primary, Secondary, Special, or Ammo anywhere in the game! Now the mage class selection window and the * The end-turn-report overlord-forces-category summary now has a different line (that shows in green) after the g
    304 KB (51,505 words) - 19:51, 1 February 2015
  • -AI planets no longer get extra reinforcement ship cap from wormhole guard posts. This makes the practice of "neutering" AI planets once again effective fo ...battles, or randomly popping into your planets, as with the other special forces ships.
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...clave]] || The Neinzul who have not allied with either the Human or the AI forces roam space trying to survive.<br/>Enabled by the [[AI War:Minor Factions#Ne ==Guard Posts==
    28 KB (4,216 words) - 11:40, 4 February 2017
  • ...akes planets feel more unique and fun before you even get into the various special weapons that have always been a cornerstone of AI War. ...sent a more serious counterattack threat than the recently-added new guard posts, which are stationary. In other words, if you launch an attack and botch it
    4 KB (608 words) - 14:22, 16 June 2016
  • * Aedile AI Type: This AI has a somewhat stronger praetorian guard which is allowed to roam a bit further from its Homeworld. (Hard) * Praetor AI Type: This AI has an extra-strong praetorian guard which is allowed to roam much further from its Homeworld. (Brutal)
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ...rol between these posts. When an AI gets reinforcements to a planet, each guard post also gets reinforcements. Normally, the AI has one Special Forces Guard Post per planet, sometimes none.
    906 bytes (131 words) - 08:40, 18 August 2016

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