Search results

Jump to navigation Jump to search
  • ...unted force fields as described in [[AI War:Force Field Interactions|Force Field Interactions]].
    8 KB (1,287 words) - 12:39, 4 November 2018
  • ...mpship until the player shrinks or destroys the [[AI_War:Force_Field|Force Field]].
    8 KB (1,023 words) - 13:18, 28 October 2017
  • ...Tractor Beams Reclamation Paralysis Attacks Transport Swallow Force Fields Nuclear Explosions Being Insta-Killed EMPs || align="center ...|| align="left" | Regen Time 01:00 || align="center" | [[Force Field|Force Field MkII]] || align="center" | L(FF)
    15 KB (1,652 words) - 23:20, 10 April 2012
  • ...TODO item where now the raycast that determines what point on the playing field your mouse cursor over now only collides with the playfield itself, and not *** If you bring overwhelming force to this planet, all AI guards on this planet and its neighbors are freed as
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...n updated to make it clearer that bombers have a substantial bonus against force fields and other hardened targets. -Ships that are currently protected by a force field now show up with a green circle underneath them (similar to the purple circ
    22 KB (3,797 words) - 13:38, 1 February 2015
  • ...| 0 || {{AlgLeft}} | Regen Time 01:00 || {{AlgCtr}} | [[Force Field|Force Field MkII]] || {{AlgCtr}} | XL(FF) ...| 0 || {{AlgLeft}} | Regen Time 01:10 || {{AlgCtr}} | [[Force Field|Force Field MkIII]] || {{AlgCtr}} | XL(FF)
    16 KB (1,520 words) - 17:55, 27 February 2013
  • ...|| align="left" | Regen Time 01:00 || align="center" | [[Force Field|Force Field MkII]] || align="center" | XL(FF) ...|| align="left" | Regen Time 01:10 || align="center" | [[Force Field|Force Field MkIII]] || align="center" | XL(FF)
    17 KB (1,924 words) - 22:42, 1 March 2012
  • ...|| align="left" | Regen Time 01:00 || align="center" | [[Force Field|Force Field MkII]] || align="center" | XL(FF) ...|| align="left" | Regen Time 01:10 || align="center" | [[Force Field|Force Field MkIII]] || align="center" | XL(FF)
    14 KB (1,619 words) - 20:41, 1 March 2012
  • ...s damage.<br/>The AI version is armed as per the table below and its force field shrinks as it takes damage.<br/><br/>Spirecraft are built from a [[Spirecra
    5 KB (521 words) - 00:04, 3 April 2013
  • ...a space except for skelebots, which had a hyphen). Then it had a nickname field that you could write to when you were renaming your character. ** Now it just has a single Name field that contains the whole name, and which you can write to when renaming your
    278 KB (45,949 words) - 19:51, 1 February 2015
  • *** If the human-allied team has more than a token military force (more than about 10 ships) on a planet, then these ships will patrol to the ..." wave-size rule with a more general UsefulnessInAIWaveMultiplier UnitData field.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • -Space Tugs, Mines, Missiles, Fortresses (super and regular), Force Fields, and Cutlasses all can now have a health regen rate of some variety. ...previously were. For one thing, this will make AI players use lower-level force fields on lower-level planets, like they should have been doing all along.
    16 KB (2,661 words) - 13:39, 1 February 2015
  • * There is a new field, cost_for_ai_to_purchase, which is an integer that replaces the old_strengt ...making the game use the CostForAIToPurchase field instead of the Strength field -- and remember that this is on the TypeData rather than the ForMark data,
    122 KB (21,444 words) - 14:29, 18 April 2019
  • * The hunter fleet is now allowed to forcibly decloak its enemies, since the force-decloak flag is now cleared by units leaving their current planet * Added a new lod_distance_overrides field, which allows us to override the LOD distances for a specific ship.
    186 KB (31,438 words) - 17:26, 13 July 2020
  • ...e included a draft that incorporated the Zenith Miners as a major Invasion force, and another with a lot of themes from Jurassic Park. Finally we wound up w ...been changed to be a stronger version of the Huskarl. It has an attractor field and a 25% electrotoxic shield. 2-1 shield to hull ratio makes this unit vul
    113 KB (18,449 words) - 16:11, 1 June 2021
  • * Field Study camps add to a global attack modifier for your stuff attacking monste * Field Study camps are only eligible to place in territories with known monsters w
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ...orked. Their costs have been reduced a bit, they now have bonuses against force fields, starships, and heavy defense, their attack power has been doubled, -made Stay-At-MRS node not affect ships of the official force-field-generator line, to avoid untimely loss of home command stations
    41 KB (6,639 words) - 19:47, 1 February 2015
  • ...e:AIWarInfiltrator.png|left|Infiltrator]] || valign="top" | Passes through force fields and fires small, armor-piercing shots. Best in huge swarms. ...eld]]-protected target needs to be taken down as they ignore enemy [[Force Field]]s and can fire right through them.
    2 KB (411 words) - 11:43, 16 February 2015
  • ...vest the remains of your ships lost in its territory to build a "reprisal" force that threatens you after a fleet-wipe, and allows you to harvest the remain * Previously Grav Drones had a fixed 4000-range field with an intensity that started very mild but improved with mark level. Tha
    177 KB (28,387 words) - 17:36, 25 October 2018
  • -The options to force software sound/music mixing have been removed, as they are not actually nee ...player was looking at a force field when new ships were added or the force field went down, and other players were not. Fixed.
    16 KB (2,780 words) - 11:51, 16 September 2017

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)