Search results

Jump to navigation Jump to search
  • ...s and Destruction Points are both confusing and have been removed from the game as a concept. * Colony ships have been removed from the game, since that was a level of indirection that was not needed.
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...the full roster of the CPA. So if you've been playing a particularly long game and all the planets have been upgraded to Mark IV simply because of density ..."fuzzy lines" being drawn on the screen (as with tractor beams, etc), the game now switches to a lower-fidelity mode for those lines until fewer of them a
    66 KB (10,612 words) - 11:54, 16 September 2017
  • * The WWW class is no longer used for checking for game updates, but instead the new ArcenAsyncFile is now used. ...e fault tolerance when programs like AVAST want to kill the ability of the game to check for updates. Knock on wood!
    48 KB (7,844 words) - 17:22, 2 February 2015
  • ...of AI powers while preparing for an attack against the AI homeworlds. The game takes place on a procedurally generated galaxy map with between 10 and 120 ...credible AI and the largest number of units (30,000+ in most games) of any game we know of. Up to eight players team up against two [http://christophermpar
    27 KB (4,189 words) - 11:36, 9 August 2021
  • ...roof lifting logic not keeping up with other changes that were made to the game in the last half year, but now we've cleaned that all up. ** Don't play the game start sound when this level loads.
    26 KB (4,404 words) - 17:25, 2 February 2015
  • ...So in a 1 player game you can build 170 mark i fighters, in a four player game you can build 140. Your combined forces are much greater, though, of course '''Length of the Game, Multiplayer Saves'''
    8 KB (1,461 words) - 14:06, 1 February 2015
  • == To be categorised (game concepts) == Basic game concepts
    715 bytes (85 words) - 19:49, 1 February 2015
  • -There is now a Manage Players button in the in-game menu for the host in all non-tutorial games. This new panel allows the hos ...me planet command station, and they are dependent on whatever the existing game players choose to give them in order to get started. Players that are neve
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ...I thought we might be able to get away with keeping a 32bit version of the game, but that looks like not the case. Thus updating this prior to us actually ** That said, if this is preventing you from playing the game, I sincerely apologize. There's a good reason we did this BEFORE we starte
    79 KB (13,456 words) - 16:18, 24 August 2016
  • ...click into the control bindings window from the main menu, and not just in-game. ...xpected bug that could pop up in the processing of ships during death in a game with the Dark Spire on.
    50 KB (8,414 words) - 11:12, 15 October 2018
  • ...I types, plots and map styles. These minor factions exist on planets from game start, or arrive from hiding deep space. ...from 1-10, with 1 being a minor impact and 10 having a large impact on the game. Exceptions are minor factions that are controllable ships. These can be se
    31 KB (5,110 words) - 15:35, 22 November 2018
  • ...d just delay players getting to the meat of the tutorial-esque parts o the game. These are not labeled in-game (by design), but there are tiers in chapter one. You can think of these as
    18 KB (3,286 words) - 14:40, 27 May 2024
  • ...e where the quality of the underground tiles and the building icons in the game were showing up with a very cruddy quality. ...ing to pay a certain number of crowns per turn (for the rest of the entire game). If you run out of crowns and can't pay, you start getting reparations-sho
    59 KB (9,843 words) - 15:39, 19 November 2015
  • '''Q:''' The game has an enormous number of relationships between all of the various ships, w ...a fashion. However, they are 1:1 correlated with the actual ships in the game, rather than being an overall armor class that is used by many ships.
    9 KB (1,682 words) - 13:59, 1 February 2015
  • ...easurement|the 8 basic stats of every ship]], which are mostly new in this game (note that metal is discussed on that page but not counted as one of the 8 ...ps, please visit the [[AI War 2: Modding Special Mechanics|Modding Special Mechanics]] page as a reference.
    18 KB (3,012 words) - 21:16, 7 August 2022
  • ...y in this game -- I've gone with "there are no difficulty settings in this game." It will make sense shortly. ...'re going to be perpetually uncomfortable until you get a bit better a the game. But how do you know when you've gotten "enough better" to actually move t
    10 KB (1,779 words) - 10:28, 15 May 2024
  • <big>'''Why Doesn't The Game Automate Scouting or Reactor Management?'''</big> ...losely monitoring and enabling/disabling energy reactors. Why doesn't the game just automate this for me, disabling whatever reactors are not needed at th
    9 KB (1,595 words) - 14:05, 1 February 2015
  • .... There is also a lot of "How to Play" documentation available from the in-game main menu. ...umber rises, the more attention the AI directs to you. At the start of the game, the AI is busy attending to business outside the galaxy (it's probably try
    44 KB (7,548 words) - 13:50, 25 April 2022
  • == Please Refer To The Main Special Mechanics Page == ...cial mechanics ARE, please visit the [[AI War 2: Special Mechanics|Special Mechanics]] page as a reference.
    24 KB (4,001 words) - 10:09, 29 October 2022
  • In game, all capturable structures should have a flag stating "Captured on planet-o ! Common capturables (in every game) !! Rare capturables (except with certain AI-types) !! style="background:#f
    6 KB (896 words) - 21:46, 23 July 2012

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)