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  • * Spawning ships at the command station or randomly at the edge of the gravity well. ...n Core Turret Controllers, giving you permanent access to that kind of MkV turret. Please note: once the AI loses control of a planet its security protocols
    13 KB (2,173 words) - 05:59, 28 July 2016
  • ...t is met. Once activated, they will then spawn on the edge of the planet's gravity well. |Outguard Flagship<br/>Concussion Turret<br/>Spider Turret
    7 KB (1,060 words) - 17:01, 23 September 2021
  • ...ine well with [[Missile Frigate]]s and other long-range ships. Note that [[Gravity Drainer]]s hard counter all melee ships. ...fast marauding ships. NB: [[Raptor]]s and [[Hunter/Killer]]s are immune to gravity effects, as are exo-waves until the lead ship has been destroyed (make that
    2 KB (278 words) - 12:14, 16 February 2015
  • * '''Gravity Drill Stations''' * '''Astro Turret Trains''' (I-III variants)
    28 KB (4,560 words) - 19:50, 1 February 2015
  • * '''Gravity Drill Stations''' * '''Astro Turret Trains''' (I-III variants)
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...th them and explode when they reach their maximum range or the edge of the gravity well, dealing damage to nearby targets. The drones are thus very effective ...tly slows enemy ships that stray too near the reactor itself. Also builds gravity drones that rush hostile ships to slow them down and damage them upon deton
    9 KB (1,324 words) - 20:04, 6 August 2020
  • ...much waiting-angst nearby [[Gravity Guardian]]s. If the AI unlocks [[Spire Gravity Drainer]]s, your flying blades of doom will be reduced to glorified damage- [[Gravitational Turret]]s. End of story. As with all melee-ships, it is worth build an extra layer
    2 KB (263 words) - 12:19, 16 February 2015
  • ...ements to do battle with hostiles. They spawn in at the edge of a planet's gravity well. Don't rely heavily on them however, as by themselves, they won't acco ...minor factions. Similarly to HRF, they'll spawn at the edge of a planet's gravity well. If nobody opposes them and at least one marauder is still on the plan
    44 KB (7,548 words) - 13:50, 25 April 2022
  • ...AoE abilities such as a [[Gravity Turret]] to slow them, or a [[Lightning Turret]] to kill them will be effective. ...Abilities|Counter Dark Matter Ability]], such as the [[Counter Dark Matter Turret]] or the [[Cloaker Starship]] will render units near them immune to their a
    2 KB (411 words) - 11:43, 16 February 2015
  • == Turret Mounts == If you encounter one of these, they are not immune to the Spire Gravity Ripper's shots, which will greatly slow them down. Weapons that deal Artill
    3 KB (451 words) - 23:52, 31 December 2019
  • ...o gravity effects. Build a lot of high-mark [[AI War: Gravitational Turret|gravity turrets]] and a [[AI War:Radar Jammer|radar jammer mk 2]] if possible.
    2 KB (284 words) - 19:40, 30 October 2018
  • ...Generalist AI other than its ship focus. Particularly dangerous on larger gravity well settings. | It's guardposts orbit the gravity well and may have orbiting turrets. Also uses additional orbital defences.
    10 KB (1,516 words) - 13:14, 13 June 2022
  • ...es around the field.<br/>[[Lightning Turret|Lightning Turrets]] and [[Flak Turret|Flak Turrets]] are not as affected by this penalty and only do 25% less dam ...Force Field Mk. I, but its radius is twice as large and it emits both a [[Gravity Effect]] and mounts [[Tachyon Beams]] in a limited range.<br/>You start the
    4 KB (605 words) - 00:13, 9 December 2013
  • ..., Space Planes will be hard to root out. Establishing tachyon coverage and gravity turrets will make everything a cake-walk, so it's important not to neglect ...um list of things that ignore radar dampening: [[Sniper Turret]], [[Spider Turret]], Railgun modules (on Spire Destroyers and larger), [[Counter-Spy]] and [[
    2 KB (319 words) - 12:11, 16 February 2015
  • ...g.<br/>Mk II: Immune to Missiles<br/>Mk III: Cloaking<br/>Mk IV: Immune to Gravity slowing effects<br/> [[AI War:Sniper Turret|Sniper Turrets]] and [[AI War:Spider Turret|Spider Turrets]] can pick them off quite effectively before they can reach
    2 KB (250 words) - 17:49, 24 September 2017
  • ...gCtr}} | Fusion Cutters, Minor Electric Ammo, Attack Boosts, Armor Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Paralysis Attacks, Transpor ...offerings. When combined with [[Tractor Beam Turret]]s and [[Gravitational Turret]]s it makes it much easier to keep incoming ships at a range where you can
    4 KB (423 words) - 20:19, 28 March 2015
  • A good network of [[Gravitational Turret]]s plus a [[Force Field]]s will hold these at bay for a while. It may be wo ...h one can do on the offense unless you have corresponding unlocks ([[Spire Gravity Drainer]]s, [[Spider Bot]]s (engines), Neinzuls and [[Raptor]]s (outrun), '
    2 KB (393 words) - 22:18, 1 February 2015
  • ...Turrets will also help to easily remove these threats if kept in range via gravity turrets.
    2 KB (280 words) - 11:39, 16 February 2015
  • ...ased on some kind of gravitational energy manipulation. Generates a strong gravity well that prevents most enemy ships from leaving the system, and greatly sl ...eam fired by this guard post is the same type as fired by the [[Heavy Beam Turret]].
    5 KB (733 words) - 20:46, 26 April 2015
  • ** This applies to tractors, gravity field, and other such non-weapon systems which have stat requirements for a * Fixed a bug in sniper turret ring autobuilding which in some cases placed the autobuilt turrets everywhe
    118 KB (18,785 words) - 17:53, 25 May 2024

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