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  • * Formations, which were in early versions of AI War 2 and tied to control groups at the time, have been renamed Fleet Forma * Build Queue Policies, which were in early versions of AI War 2 and tied to control groups, are being phased out. Along with the met
    122 KB (21,444 words) - 14:29, 18 April 2019
  • ...ps leave building ruins that have any bonuses in them. All other building types leave no bonuses now. * All three of the difficulty types now have a "Score Multiplier After Game Victory" attached to themselves.
    132 KB (22,317 words) - 12:25, 31 January 2015
  • ...choices as a player more varied than ever. Do you risk total war with the AI by capturing and rebuilding a massive golem? Do you procure defensive super ...bly as it pummels your enemies. Any path you take, there are consequences; AI War is known for being heavily strategic even amongst strategy games, and T
    30 KB (4,946 words) - 14:07, 8 March 2015
  • The base game of AI War includes 27 "bonus" ship classes beyond the base fighter, bomber, friga ...ie on impact, dealing area damage. In many ways, they are like miniature, AI-Progress-free lightning warheads.
    28 KB (4,560 words) - 19:50, 1 February 2015
  • ...are now limited on what map types they can appear on based on the terrain types. So you no longer get really strange natural wonders showing up on Mars an * The various "foward" buildings of the AI have largely been removed or condensed, and in a few cases renamed. These
    202 KB (34,152 words) - 15:38, 19 November 2015
  • ...balanced for difficulties under Hard mode. He's still very hard, but not harder than Terminus anymore. * Two new sizes of "test only" room types have been added. These are used during tutorials as well.
    108 KB (18,595 words) - 17:35, 25 October 2018
  • ...Neinzul Nests will now generate mixed waves of their respective youngling types, rather than each squadron being homogenous. ...at every one of its planets. It still does that if it is a difficulty 10 AI, but only seeds a certain percent of wormholes on lower difficulties (Diff
    151 KB (24,808 words) - 19:48, 1 February 2015
  • [[AI War 2: The Era of Discovery]] ...www.kickstarter.com/projects/arcengames/ai-war-ii-0/posts/2169345 Pivoting AI War 2: Bring The Fun!].
    154 KB (26,552 words) - 11:21, 1 August 2018
  • [[AI War 2: The Pivot]] ...ship that the Thanatos is built around was found in a nebula prior to the AI revolt.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • [[AI War 2: Making Alpha Fun]] * The various types of warheads now have their proper graphics.
    123 KB (20,999 words) - 17:37, 25 October 2018
  • ...en any type of entity, and some things are specific to only certain entity types (ships only, or shots only). So we're going to break it out like that, wit ===== AI-Only Ship Stuff =====
    50 KB (8,387 words) - 14:20, 21 May 2018
  • ...AI access to extra units, while others radically alter its behavior. Some types are so defense-oriented they don't even launch regular waves, while others Note that this is for AI War 2. This page is currently WIP; some AI types are missing
    10 KB (1,516 words) - 13:14, 13 June 2022
  • ...I War, players face off against the Neinzul minor factions, against new AI types in general, and enlist the help of the friendlier members of this new alien ...ated pack of velociraptors hunting you against the backdrop of the regular AI forces. For advanced players, the Hybrid Hives provide more cut-throat oppo
    17 KB (2,826 words) - 19:48, 1 February 2015
  • ...d in any combination with each other, and in combination with the usual AI types, plots and map styles. These minor factions exist on planets from game sta The following minor factions were added in AI War 3.0
    31 KB (5,110 words) - 15:35, 22 November 2018
  • * Six new staircases of various types added in. ...he green fairies in the underground, and the new red fairies are among the harder minibosses in the game now.
    192 KB (32,418 words) - 19:50, 1 February 2015
  • ...to defend a system without a FF protecting my base (you only get 15). The AI can always throw a few 100 guys through a gate at my once in a while and I ...certain map styles -- hubs and grid, for instance -- this can be very much harder. On others, like Vines, Trees, and Snake, it is trivially easy. Realistic
    8 KB (1,433 words) - 19:48, 1 February 2015
  • * Fixed an issue that could make it so that miniboss types still were not being seeded in every room. ...take up an abnormally large amount of your screen compared to other region types.
    109 KB (18,636 words) - 19:51, 1 February 2015
  • Until this expansion, the only known aliens in the AI War universe were the Zenith. This micro-expansion introduces a new alien The base game of AI War includes 27 "bonus" ship classes beyond the base fighter, bomber, friga
    15 KB (2,373 words) - 19:47, 1 February 2015
  • ==What Effect Do AI Progress Increases Have On The Game?== * The AI gains higher Mark and greater numbers of ships for waves, cross planet atta
    15 KB (2,573 words) - 15:05, 24 April 2015
  • == Fast Facts: A Crash Course On AI War 5.x == ...e caps cannot be increased. You will keep building even your weakest ship types all throughout the game, unlike most other RTS games, even as you add stron
    10 KB (1,822 words) - 19:49, 1 February 2015

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