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  • -Turret and mine remains, as well as mines themselves, are now blind so as not to p -Missile frigates bonus against anti-starship arachnids (and other spider types) increased from 3x to 6x (for reference, their bonus against fighters
    66 KB (10,612 words) - 11:54, 16 September 2017
  • [[AI War:Sniper Turret|Sniper Turrets]] and [[AI War:Spider Turret|Spider Turrets]] can pick them off quite effectively before they can reach your [[
    2 KB (250 words) - 17:49, 24 September 2017
  • ...derGuardPost.png|50px|left|]] || valign="top" | [[AI War:Spider Guard Post|Spider Guard Post]]<br/>Mounts a powerful "shotgun"-like weapon designed to crippl ...ost is the same type as fired by the [[AI War:Heavy Beam Turret|Heavy Beam Turret]].
    15 KB (2,291 words) - 05:52, 10 July 2016
  • '''Beachhead variant: Turret Chopping Block:''' Basically, when you create a beachhead in enemy territo ...ce turret ball away from their turrets, you'll get a similar effect to the turret chopping block. And this can even be used to draw out ships from under for
    14 KB (2,437 words) - 19:50, 1 February 2015
  • ...you may not be used to using (at least in the early game). Engine damage (spider turrets, riot starships), staggered tractor turrets putting "no entry" forc * It has the equivalent of a MkIV [[Heavy Beam Turret]]. That's a _really_ big gun. If properly placed it can greatly assist wi
    30 KB (5,095 words) - 15:36, 22 December 2016
  • * A couple of turret upgrades (usually Laser I and Missile I). * Spider Turrets, or perhaps Basic Turret IIs, or both.
    7 KB (1,177 words) - 14:12, 1 February 2015
  • ...t is like a super Tachyon Drone, with an attack like a Mark II Short Range turret, fast movement, and a really massive coverage area for its tachyon beams. -Previously, harvester exoshields had a mild attack. With the increase in turret strengths, that is no longer neccessary. The attack has been removed.
    29 KB (4,906 words) - 13:40, 1 February 2015
  • ** Multiple Launcher Rocket System turret fires multiple mid-power rockets. ** Spider Turrets
    41 KB (6,447 words) - 19:47, 1 February 2015
  • ** Multiple Launcher Rocket System turret fires multiple mid-power rockets. ** Spider Turrets
    43 KB (6,703 words) - 19:47, 1 February 2015
  • ...apons with infinite range ( ''e.g.'' [[Sniper Turret|Sniper]] and [[Spider Turret]]s) will also reduce the amount of chasing required. That said, Military Co
    2 KB (275 words) - 12:09, 16 February 2015
  • ...um list of things that ignore radar dampening: [[Sniper Turret]], [[Spider Turret]], Railgun modules (on Spire Destroyers and larger), [[Counter-Spy]] and [[
    2 KB (319 words) - 12:11, 16 February 2015
  • ...| valign="top" | Long-range defense for planetary bases.<br/> The [[Spider Turret]] can be considered the next Mark level of this unit.
    429 bytes (57 words) - 23:01, 7 August 2013
  • A good network of [[Gravitational Turret]]s plus a [[Force Field]]s will hold these at bay for a while. It may be wo ...fense unless you have corresponding unlocks ([[Spire Gravity Drainer]]s, [[Spider Bot]]s (engines), Neinzuls and [[Raptor]]s (outrun), ''etc.''). Sending an
    2 KB (393 words) - 22:18, 1 February 2015
  • ...Self-Destruction Guardian]], [[Laser Guardian]], [[Sniper Guardian]] and [[Spider Guardian]], among others ), but can otherwise be seen as a standard attacki ...sometimes justify unlocking extra [[Force Field]]s or extra [[Tractor Beam Turret]]s to hold back the tide.
    2 KB (294 words) - 11:51, 16 February 2015
  • {{AI War 2 Ship:Spider Turret}}
    31 bytes (5 words) - 20:47, 25 October 2018

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