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  • ==Techs==
    1,016 bytes (123 words) - 13:14, 13 November 2020
  • ==Techs==
    983 bytes (151 words) - 03:03, 9 February 2021
  • ==Techs==
    1 KB (142 words) - 22:15, 15 March 2020
  • ==Techs==
    797 bytes (93 words) - 19:44, 21 March 2020
  • ==Techs==
    1 KB (142 words) - 03:37, 9 February 2021
  • ...get upgraded by the Heavy tech type. But they still remain without weapon techs (you have to use fleet upgrades to get them the rest of the way). * Previously, the tech menu only showed techs that would actually benefit a ship you have at present, or which you could
    415 KB (70,286 words) - 16:17, 13 April 2021
  • ==Techs==
    563 bytes (54 words) - 19:05, 8 November 2020
  • ==Techs==
    941 bytes (108 words) - 19:08, 8 November 2020
  • ==Techs==
    761 bytes (81 words) - 19:16, 18 November 2020
  • ==Techs==
    796 bytes (111 words) - 03:29, 9 February 2021
  • ==Techs==
    2 KB (201 words) - 23:13, 23 April 2022
  • ==Techs==
    2 KB (198 words) - 23:47, 23 April 2022
  • ==Techs==
    1 KB (189 words) - 12:18, 4 May 2022
  • ==Techs==
    2 KB (232 words) - 12:55, 4 May 2022
  • *[[AI_War_2:_Techs|Techs]] *[[AI War 2: Granting Techs|Granting Techs]]
    4 KB (657 words) - 10:51, 26 June 2023
  • ...em experience a bit more per game. Plus, for some of the really expensive techs (like Fortresses), this provides an easier way to get access to those witho
    14 KB (2,434 words) - 13:39, 1 February 2015
  • -The knowledge costs of the defensive techs have been reduced quite significantly in most cases. -The costs of the engineer techs has been reduced somewhat.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • * The bomber starship techs were showing up horizontally in the tech menu, and did not have proper know * Fixed bug where tech mouseover would incorrectly report available techs as already unlocked.
    165 KB (27,263 words) - 19:48, 1 February 2015
  • * Previously, it was still possible to unlock command station techs in defender mode, even though you couldn't build them. Fixed. ...are essentially logistical tools that people would find to be must-unlock techs (like the transports and rally posts had turned out to be -- we learned our
    367 KB (58,728 words) - 12:16, 16 September 2017
  • ...the MkII and MkIII versions by researching the MkII and MkIII Laser Turret techs, respectively. Having those extra laser turrets around is also not a bad t ...d MkIII versions by researching the MkI, MkII, and MkIII heavy beam cannon techs, respectively. The MkIV version cannot be unlocked until later.
    30 KB (5,095 words) - 15:36, 22 December 2016

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