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  • ...o be always-on, to keep long lists of selected ships out of the way of the main view. .... This same bug could also cause the game to freeze when returning to the main menu from a paused game.
    48 KB (8,166 words) - 13:40, 1 February 2015
  • **if you set either of these to false, the recoil_velocity won't apply to the main or stacked images, respectively. ...me treat this system as if it was located in the same spot as the entity's main gun (only has meaning for the player entity)
    40 KB (6,698 words) - 12:54, 5 January 2018
  • ...hey are done, it does some more work to integrate their data back into the main game. This is also where GameCommands get executed. ...et planning, and so forth. Every so often they dump GameCommands into the main thread, which later sends them through the network and the executioncontext
    3 KB (522 words) - 17:52, 29 September 2021
  • * The brightness and contrast of the main menu background is now a bit brighter. * The camera in the main city view is now able to rise higher than it used to, and the fog dynamical
    63 KB (10,632 words) - 10:14, 5 April 2024
  • ...he AI has. These tiny cubes have incredible health, and a fairly middling main attack, but they have the special ability of not only amplifying incoming f ...be self-suicide, and this thus gives the mirrors a free hand to use their main weapons to do a lot of damage earlier in large battles; and second, at the
    28 KB (4,560 words) - 19:50, 1 February 2015
  • ...ne: Manual / FAQ Wiki (Game Knowledgebase)." The Tutorials button on the main menu now also says "Tutorials / Manual" to be more clear. -Closing the "View Controls" window now properly returns focus to the main game. There were a few other windows (graphs, for one) that also had this
    22 KB (3,797 words) - 13:38, 1 February 2015
  • ...top right corner of the screen most of the time during gameplay and on the main menu, etc. ...through the Tutorials later on, you can click the Tutorials button on the main menu. There are actually three categories of tutorials there: The Basics,
    15 KB (2,610 words) - 19:53, 1 February 2015
  • ...wo people sitting at the same computer, click the "1 Player" button on the main menu. ...se to fine-tune your experience in the Players window at the bottom of the main menu.
    17 KB (3,116 words) - 19:53, 1 February 2015
  • ...idalis on your computers, and then go into the Network Play section of the main menu. ...idalis on your computers, and then go into the Network Play section of the main menu.
    16 KB (2,814 words) - 19:53, 1 February 2015
  • ** Has a fairly big main gun (same sort of continuous beam weapon as the Spire Frigate). ** Also has a fairly big main gun.
    30 KB (5,095 words) - 15:36, 22 December 2016
  • ...he AI has. These tiny cubes have incredible health, and a fairly middling main attack, but they have the special ability of not only amplifying incoming f ...be self-suicide, and this thus gives the mirrors a free hand to use their main weapons to do a lot of damage earlier in large battles; and second, at the
    30 KB (4,946 words) - 14:07, 8 March 2015
  • ...econdary factions are substantially more complicated and advanced than the main AIs themselves, and there's no real bound on how many of them there can be. ...part of the "subconscious logic" in both games, so moving this out of the main simulation thread was a big win for performance and the ability to scale th
    17 KB (3,033 words) - 12:27, 18 September 2020
  • == Please Refer To The Main Special Mechanics Page == ** Tiny2 is the standard for ships where tractoring isn't their main priority. Small4 is the standard for units that are focused mainly on trac
    24 KB (4,001 words) - 10:09, 29 October 2022
  • '''Q:''' If I move on to B, kill everything but the main command and warp gate, the retreat back to A... what now? Will he still rei ...dependent on how many planets do not belong to the AI, as discussed in the main body of the article above. The ships are a set number per planet, roughly
    16 KB (2,944 words) - 15:36, 24 April 2015
  • '''Q:''' One of the main features touted on the game marketing blurbs is the lack of "painful microm ...more specific locations on destination planets. Under the DEF tab on the main build menu, there is an option for Rally Points. If you unlock that techno
    36 KB (6,383 words) - 10:23, 22 February 2015
  • ...ciency improvements have been made with regard to ship aggregations on the main simulation thread. ...ip Class (expansion only): Zenith Mirror (and core). Extraordinarily weak main attack, but has the unique ability to reflect all incoming shots against it
    107 KB (17,661 words) - 11:54, 16 September 2017
  • Well, this is a momentous release! The levels for the main adventure story progression are all now completed. We had planned on 114, ...'s another reason this is a momentous release! This marks the last of the main phase of our Visual Polish efforts, which have been ongoing since June 1.
    7 KB (1,209 words) - 12:26, 31 January 2015
  • * Condensed the main menu down a bit so that it now displays properly with the new beta updates * The current controls no longer draw on the main menu.
    37 KB (6,308 words) - 19:51, 1 February 2015
  • * Clicking ok in the final "you've won" popup now brings the game back to the main menu, since previously it just left you on the map screen with nothing to i === New Customization Screen Moves To Main Branch ===
    48 KB (7,844 words) - 17:22, 2 February 2015
  • A source for spawning squadrons, and often the main target for destruction in [[Player Combat]] ...cer">Modified Pirate Lancer that only fires its weapons when you fire your main gun. It aims where you aim.</ln>
    11 KB (1,734 words) - 12:21, 8 May 2014

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