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  • ...have to bring the defenses to them. Next you'll want gravity and tachyon turrets to help protect them.
    3 KB (499 words) - 12:44, 22 December 2013
  • ...us harm to starships, fortresses, forcefields, guard posts, guardians, and turrets.
    596 bytes (79 words) - 01:37, 16 June 2016
  • You can unlock [[AI War:Tachyon_Beam_Emitter_(Stealth)|Tachyon Beam Emmiter Turrets]] and [[AI War:Decloaker|Decloakers]] for additional coverage.<br/>
    8 KB (1,435 words) - 14:11, 1 October 2017
  • 2 KB (288 words) - 11:53, 16 February 2015
  • ...a widow, a shield and a hard-hitting guardian). A beachhead with powerful turrets (MkV are nice) can greatly soften the fight. As lairs are permanently alert
    3 KB (447 words) - 13:21, 28 January 2019
  • ...net you are attacking. Smaller scouts will often get picked off by sniper turrets or other ships, but the scout starships can provide a very durable and usef
    4 KB (699 words) - 06:29, 10 July 2016
  • ...usly, if a selected mobile builder was killed, players could keep building turrets if they were already building them. Fixed.
    16 KB (2,780 words) - 11:51, 16 September 2017
  • ...ed defense requirements. The Player can only construct a limited number of turrets and any ships committed to a garrison are ships that can no longer particip
    5 KB (818 words) - 06:11, 16 August 2016
  • ...ith supply on the planet being attacked (thus knocking out everything from turrets to forcefields until the beachhead is destroyed), as well as preventing pla
    5 KB (869 words) - 03:23, 16 August 2016

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