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  • ** ark_upgrade_point_cost can be defined on techs, and that then requires a certain amount of StoredArkUpgradePoints on the f ** destruction_point_cost can also be defined on techs, and then requires a certain amount of StoredDestructionPoints on the facti
    154 KB (26,552 words) - 11:21, 1 August 2018
  • ...d bonus to shields for the acid debuff (to be consistent with the reworked techs) ...ck of a base game Ambush Frigate, and ambush is generally among the weaker techs at the moment. The Assassin has the base stats of the Apparation (including
    113 KB (18,449 words) - 16:11, 1 June 2021
  • ** Any techs that were granted by hacking a ship. ...itive-style tech costs in MP, to make it so that it was more costly to use techs, but that would probably just encourage even more specialization.
    394 KB (67,204 words) - 16:22, 13 April 2021
  • ...rent things unlock, such as Reconquest waves and Hunter waves. The AI also techs up it's units at certain AIP thresholds, which means its waves, Wardens, Hu *At certain AIP points, the AI "techs up" its units, so that the Warden Fleet, Hunter Fleet, and waves will be on
    44 KB (7,548 words) - 13:50, 25 April 2022
  • * Certain techs now can automatically unlock as soon as you gain a new intelligence class, * The parasitic power techs are now gated until you plant your first territory control flag.
    173 KB (29,819 words) - 20:55, 17 June 2024
  • ...not as strategic of a game as the larger maps, but it's basically a "more techs, somewhat longer" version of the fast and furious 10 planet maps.
    4 KB (656 words) - 03:48, 16 August 2016
  • Knowledge lets you unlock new techs (ship types). You can capture 3,000 knowledge per planet. There is not on
    10 KB (1,822 words) - 19:49, 1 February 2015
  • It's a good idea to avoid unlocking too many turrets or defensive techs until you really need them. Although, some people find that mobile repair
    7 KB (1,177 words) - 14:12, 1 February 2015
  • -The cost of all the lightning turret techs have been reduced by 1500 each.
    107 KB (17,661 words) - 11:54, 16 September 2017
  • ...are essentially logistical tools that people would find to be must-unlock techs (like the transports and rally posts had turned out to be—we learned our
    245 KB (38,972 words) - 11:55, 16 September 2017
  • ...ats on laser drones instead of... laser turrets. Similar for other turret techs that also unlock drones.
    407 KB (65,607 words) - 12:09, 16 September 2017
  • ...nlock interface when you open it in certain circumstances and there are no techs left to unlock.
    109 KB (18,636 words) - 19:51, 1 February 2015
  • ...ats on laser drones instead of... laser turrets. Similar for other turret techs that also unlock drones.
    223 KB (36,110 words) - 11:56, 16 September 2017
  • ...mmer the standard econ sources (particularly since this may just mean econ techs become less always-taken, which would be great). So just let us know how t
    177 KB (28,387 words) - 17:36, 25 October 2018
  • *Strength for auto-resolve counts all techs, abilities, and allies in the battle vs the strength of all foes to determi
    4 KB (652 words) - 11:06, 20 September 2014
  • ..., our primary objective is to destroy the "Ravenous Shadow", as our sensor techs so eloquently put it, before it destroys all our basing facilities. As lon
    62 KB (10,032 words) - 05:06, 2 March 2015
  • ...to_start_with attribute, which allows testers/modders to specify a list of techs that all players will start with. Useful when testing a new fleet ship or w
    123 KB (20,999 words) - 17:37, 25 October 2018
  • * There are now lines of techs for increasing Metal, Power, and Fuel production.
    161 KB (27,377 words) - 16:31, 24 April 2018
  • * Mark levels and techs as they were previously defined in the xml and code have been removed. The
    260 KB (44,014 words) - 13:36, 4 October 2018
  • Humans begin with only MkI units. Most of these units are upgraded by two techs, the first being their weapon type and the second their hull type. When a t
    1 KB (170 words) - 03:25, 20 December 2019

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