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  • ...und a large plasma siege cannon. It is excellent against starships, guard posts, guardians, fortresses, forcefields, most turrets, and other large ships li ....<br/><i>This starship is only used in the [[AI War:Special Forces|Special Forces]] by the AI.</i>
    9 KB (1,360 words) - 04:49, 23 August 2016
  • Minor factions are small forces that can be enabled in games of AI War starting with AI War 3.0. The most ...to secure (especially if a minor faction that enables exo-galactic strike forces is on). Oftentimes, this means using [[AI War:Cloaker Starship|Cloaker Star
    31 KB (5,110 words) - 15:35, 22 November 2018
  • '''A:''' Command Stations and some other structures (Special Forces Guard Posts, AI Troop Accelerators, etc) allow for the AI to reinforce a planet even af ...s at the command station (if it still exists), as well as at all the guard posts.
    1 KB (193 words) - 13:32, 8 October 2017
  • Within the first few seconds of the game, the special fires-once-per-second logic for the Fallen Spire campaign will transition t Each game-second, each story-related object gets to check for special logic. In the case of the marker, it checks for the presence of a survey s
    11 KB (1,779 words) - 14:03, 1 February 2015
  • ...d pack of velociraptors hunting you against the backdrop of the regular AI forces. For advanced players, the Hybrid Hives provide more cut-throat opposition ...t finds. In their zeal, other vessels and structures like turrets or guard posts, too close to the resource patches may also be destroyed.
    17 KB (2,826 words) - 19:48, 1 February 2015
  • *** Prefers engagements where it significantly outnumbers human forces, and is much quicker to retreat in other cases. ...lanet (that isn't too close to the human homeworlds). Those non-homeworld posts are not protected by the core shield network (if any) but do protect their
    7 KB (1,011 words) - 20:01, 6 August 2020

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