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  • ...] kickstarter goal, and draw further inspiration from the [[AI War:What Is The Fallen Spire Minor Faction|Fallen Spire Minor Faction]] from AIWC. ...umber of minor factions have unique attributes that can only appear during the spire campaign.
    23 KB (4,043 words) - 14:00, 6 April 2022
  • == The Original AI War == ...immediately distinctive thing in the game. Heck, it's even right there in the title!
    17 KB (3,033 words) - 12:27, 18 September 2020
  • ...these (especially if the Andor planet is seeded with The Ark) could render the Andors completely invincible because it leads to "birth" rates of over 7 bi ...h they are constructed, as otherwise destroying them doesn't actually stop the massive manufacturing spree.
    34 KB (5,632 words) - 20:40, 14 November 2017
  • ...s, which can be modified in the game setup. Descriptions below will assume the default allegiance. ...n starting a new game. If you are a strong player (able to beat a Moderate AI at 8+) then this advice may not really applicable, though it may still be i
    23 KB (4,003 words) - 17:01, 6 August 2022
  • ...ontrolled planets and affect certain Factions, such as the Dyson Sphere or the Nanocaust, and here it's explained a bit more in depth. ...ra 5 (Including retrospectively). A few units such as Astro Trains and the AI Overlord will also give hacking points when killed.
    18 KB (3,155 words) - 20:56, 22 October 2022
  • -Force fields are now a new category of their own, separate from the general "heavy defense" category. ...force fields, and are thus able to shoot ships under them. They also have the same small bonus against force fields.
    20 KB (3,494 words) - 13:39, 1 February 2015
  • ...the shot was directed straight at the force field itself, or sometimes if the mode was Fast & Dangerous. Fixed. -In recent releases, the CounterSpy ship was unable to actually hit cloaked ships. Fixed.
    18 KB (3,048 words) - 19:47, 1 February 2015
  • ...t desert their posts. This is in addition to the existing 50% chance when the enemy command station is lost. ...known Path" no longer flashes next to each planet on the galaxy map before the actual number of hops are calculated.
    16 KB (2,780 words) - 11:51, 16 September 2017
  • ...[AI War:Fortress|Fortress]], [[AI War:Mini-Fortress|Mini-Fortress]], and [[AI War:SuperFortress|SuperFortress]]. ...ypes of forts, and the advanced modules, are unlocked by progressing the [[AI War:Ancient Shadows Campaign|Ancient Shadows Campaign]].
    59 KB (6,126 words) - 13:37, 30 September 2017
  • ...get. Especially when the set of eligible ships is heavily restricted (e.g. the guardian-only or starship-only AIs). * Fixed a null-reference bug in the code for drawing health bars of carriers.
    27 KB (4,501 words) - 17:36, 25 October 2018
  • ==Are There Cheats In The Game?== '''A:''' As of version 2.040 of the game, yes there are. At the moment, cheats do not have to be explicitly enabled in order to be used.
    22 KB (3,787 words) - 12:13, 9 August 2022
  • ...variety of different hacking types; players can go negative on HaP but the AI response is then very aggressive. Hacking gives players a number of ways t ...ets done through the Hacker unit, which places immobile hacking devices in AI systems.
    13 KB (2,173 words) - 05:59, 28 July 2016
  • == Please Refer To The Main Special Mechanics Page == ...neral explanations of what these special mechanics ARE, please visit the [[AI War 2: Special Mechanics|Special Mechanics]] page as a reference.
    24 KB (4,001 words) - 10:09, 29 October 2022
  • ...m, but some of the various permutations and options are subtle enough that the full power of what is available to you might not be immediately apparent. One very important distinction when discussing Tidalis multiplayer is the difference in having multiple boards versus having multiple players.
    17 KB (3,116 words) - 19:53, 1 February 2015
  • ...oom level will be changed. This is not kept between saving and loading of the game. -The ship selections are now remembered when players switch between one planet a
    16 KB (2,661 words) - 13:39, 1 February 2015
  • == Breakdown of the Types Of Threads == * Anything that happens on the long-term planning thread is happening on the host only.
    22 KB (3,954 words) - 15:22, 5 June 2020
  • ...ul minor factions, against new AI types in general, and enlist the help of the friendlier members of this new alien presence. ...g you against the backdrop of the regular AI forces. For advanced players, the Hybrid Hives provide more cut-throat opposition than ever.
    17 KB (2,826 words) - 19:48, 1 February 2015
  • ...red when dealing with them. They all have a very slow regeneration and a [[AI War:Radar Dampening|Radar Dampening]] that makes them impossible to outrang ...ral pools of guard posts; the planetary generation picks them depending on the type of planet.
    15 KB (2,291 words) - 05:52, 10 July 2016
  • ...0 MB of RAM compared to previous versions of the game. This in turn makes the saved games load faster, as well. -The game's suggested paths between planets on the galaxy map are now much better, preferring to stay with neutral/allied plan
    14 KB (2,434 words) - 13:38, 1 February 2015
  • :''For detail about the Hives themselves, see [[AI War:AI-Neinzul Hybrid]].'' The features described here are still in development and this wiki page will pr
    17 KB (2,871 words) - 11:31, 26 May 2015

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