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AI War Wiki Home
-
AI War Reference Section
-
AI War Strategies Section
Game Content
AI War Base Game
♦
Expansion 1: The Zenith Remnant
♦
Expansion 2: Children of Neinzul
Expansion 3: Light of the Spire
♦
Expansion 4: Ancient Shadows
♦
Latest patches post 6.0
Getting Started
User Interface and Controls
♦
New Game (Multiplayer Lobby) Options
♦
Settings and Controls
♦
Tutorial Walkthrough
♦
Game Objectives (Help! What do I do next?)
♦
How the AI Attacks You (AI Progress, Waves and Threat)
Enemy AI Types
and
AI Plots
AI Opponent Types
:
(
Easier
-
Moderate
-
Harder
-
Technologist
) ♦
AI Plots
:
(
Core Shield Generators
-
Avenger
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Hybrid Hives
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Advanced Hybrids
-
Astro Trains
-
Beachheads
)
Minor Factions
Human Colony Rebellions
♦
Human Marauders
♦
Human Resistance Fighters
♦
Broken Golems
♦
Zenith Devourer
♦
Zenith Dyson Sphere
♦
Zenith Miners
♦
Zenith Traders
♦
Neinzul Preservation Wardens
♦
Neinzul Roaming Enclaves
♦
Neinzul Rocketry Corps
♦
Fallen Spire
♦
Spire Civilian Leaders
♦
Spirecraft
Ships and Structures
Fleet Ships
♦
Starships
♦
Spirecraft
♦
Turrets
♦
Guardians
♦
Guard Posts
♦
Military Structures
♦
Economic Structures
♦
Golems
♦
Warheads
♦
AstroTrains
Combat Mechanics
Ammunition Types
♦
Ship Immunities
♦
Ship Abilities
♦
Hull Types
♦
Attack Multipliers
♦
Armor (Overall Damage Calculations)
♦
Engines and Speed (including Tractor Beams and Gravity Effects)
♦
Force Field Interactions
♦
Cloaking and Tachyon Beams(Stealth)
♦
Capturing Ships and Structures (& Reclamation)
Economic Mechanics
Crystal and Metal Harvesting
♦
Energy Generation
♦
Science and Knowledge
and
Hacking the AI
♦
Build Time and Constructors (including Repair)
Navigation page that should be on all pages in the reference section.
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