Shattered Haven:Beta Release Notes

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Beta .805

(This hasn't been released yet. We're still working on it.)

Beta .804

(Released March 9th, 2013)

  • Fixed a bug with one screen in the Deadlands (ravine north) where your character would disappear.
    • Thanks to Winge and Professor Paul1290 for reporting.
  • Fixed an issue where there were some weapons that the parents could pick up in the yard when their house is being overrun. These tools then caused confusion and so forth in the Phoenix Forest if players actually went back for them.
    • Thanks to Diazo and Winge for reporting.

Beta .803

(Released March 9th, 2013)

  • Recent fixes to the Phoenix Forest to no longer let you get the sledge hammer prematurely accidentally busted part of Stantonsburg.
    • Now Arlene gives you a purple key instead of a regular key. If you've already spoken to her and gotten the regular key, you can go speak to her again for the purple one.
    • If you've already unlocked the house in the far northwest corner of the town, then that's where the purple key was supposed to be used. Simply go back into the level inside that house, and then come back out. You'll then find Arlene next to the warehouse like she was supposed to be.
    • Thanks to Winge for reporting.
  • The speed on the overworld was really excessive, and actually making things harder rather than more convenient. That has been toned down so that it is still higher than the in-level speed, but is no longer quite so fast.
  • Fixed an issue in the Crazed Meadow where grays could sometimes get stuck by the water and you'd be unable to get them. The grays can still get stuck, but now you can easily drop them into a hole if they do.
    • Thanks to retnuH, Ipkins, and Penumbra for reporting.
  • Previously, the game did not pause when you had the encyclopedia open. Fixed.
    • Thanks to Ipkins for reporting.
  • Fixed some textual references to AVWW in the updater screens.
    • Thanks to retnuH for reporting.
  • Fixed an issue with the Canoe Trip level where if you brought any tacks with you to the level you could not get past the rocks in the river. Now it lets you get past the rocks before they pop up.
    • Thanks to Winge for reporting.
  • Fixed an issue where XBox wireless controllers were not being detected as xbox controllers and thus used generic button names.
    • Thanks to mrhanman and nas1m for reporting.

Beta .802

(Released March 9th, 2013)

  • The key bindings for the two original action buttons have had their default bindings (and current bindings) reset, and are now to 1 and 2 instead of Q and W.
  • There are now four active inventory slots on the HUD, rather than two. The two new ones map to 3 and 4 for player 1, and multiply and divide for player two.
    • Note that both the P2 defaults, and the gamepad defaults for both players, could stand to be better for these new controls. But for now these are serviceable, and are definitely good for player 1.
    • Thanks to madcow, mrhanman, and Teal_Blue for suggesting.
  • The various refinements that were made to the axis noise canceling indexes in Valley 2 have now been ported to Shattered Haven.
    • The default noise canceling for the movement directions has also been increased dramatically, but that will only take effect for new players (or if you delete your settings.dat and settings.bak files).
    • Thanks to mrhanman for suggesting.

Beta .801

(Released March 8th, 2013)

  • Fixed a bug with the timing of cutscene playback if you're running at anything other than 60fps.
  • The offsets of the characters in their sitting-in-boats poses were all a bit hilariously off after the recent upgrades to their graphics. Fixed.
  • Previously the game would default to your desktop resolution, which could easily be wildly too large, making the game tiny.
    • Now the screen defaults to 1440x900 if your graphics card supports that, or 1024x768 if your graphics supports that, or whatever your smallest supported (by both the game and your GPU) resolution is. Only if unity for some reason can't detect any supported screen resolutions at all will it now use your desktop resolution.
    • Thanks to madcow and Misery for inspiring this change.
  • The description for "Small Red Life Gem" in the Encyclopedia was out of date. Fixed.
    • Thanks to Aklyon for reporting.
  • The second-player stand-in NPCs that are just waiting for you to complete the level no longer attract grays in quite the same pathfinding way. This prevents the grays from getting annoyingly distracted with player 2 in The Farm, mainly.
  • Adjusted the checkboxes to be colorblind friendly as well as clearer in general.
    • Thank to madcow for suggesting.

Previous Release Notes

Shattered Haven - Pre-Beta Release Notes