Tidalis:0.901 Beta Release

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New & Updated Levels

  • Adventure cutscenes 72 and 73 have been added, and 67 has been updated.

New & Updated Art/Music/Sound

  • The following themes have been visually updated: Night Marsh Variance, Foothills.

Gameplay Additions

  • Added keybinds for setting the direction of the block under the cursor (uses the keyboard cursor if that is visible, the mouse cursor otherwise) to a specific direction, defaulting as follows:
    • W - Up
    • S - Down
    • A - Left
    • D - Right
    • This will work as long as you hold it down, so holding down A (or whatever key you change the bind to) while moving across a row of blocks will make them all point left.

Gameplay Updates

New Level Editor Features

Misc

  • Added items to the the pre-level display.
  • There are no longer any known desyncs in the game, which means that Network Play is now possible, although there are still a ton of rough edges everywhere (the biggest one being that it doesn't tell you when the other player loses or wins).
    • This functionality took a bit of a backseat over the weekend, as we were working on our new online server listing service and there were a few time-sensitive things we had to get finished with that piece of functionality before it got too close to official release time. Now that is all done, and we're back to working on the rest of the polish for the network play in general.
  • Added Find Internet Games button to Network Play Menu, which has the first pass of the online server listing service.

Bugfixes

  • Fixed bug where pit monsters were chowing down during the initial block settling phase that happens before the board is shown.
  • Fixed bug that was letting tooltips show for invisible controls on some windows with scroll areas.

Internal Programming Notes

  • The Debug Output (F3) now includes a lot more information about the individual boards, helpful for desync hunting.

Tidalis