Skyward Collapse:Pre-Beta Release Notes

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Alpha 0.801

(This hasn't been released yet. We're still working on it.)

  • Updated the trader logic such that there is now an increasing chance of getting awesome items the longer they wind up doing nothing with their accumulated trade value; and the chance of them doing something with that value also goes up correspondingly.
    • This fixes the bulk of the last thing that we felt was really weak with the trading model as it stood before.
  • Removed references to a DLL for window-focus-detection that may have been causing freezes on Windows 8.
    • Thanks to iozay for reporting.
  • Made the "Entity is already at the target tile!" error message a lot more informative so that we can track it down, although we can't yet duplicate it.
    • Thanks to Cinth for reporting.
  • Fixed a really stupid issue where lesser and greater gods were throwing issues because of some changes we made to support Cerberus fully right before we went to alpha.
    • Thanks to Cinth for reporting.
  • Greek Lithovoloi now have sensible attack numbers.
    • Thanks to zharmad for reporting.
  • Fixed a typo where the word "hill" was used in the marsh tile description instead of "marsh." The description was accurate other than that, though.
    • Thanks to zharmad for reporting.
  • Fixed a minor typo in the "Ruins Rush" map type mouseover.
    • Thanks to mrhanman for reporting.
  • Added a new "Skip Civilians" option on the playback menu.
    • Thanks to zharmad, nas1m, and orzelek for suggesting.
  • Fixed a minor typo thing with some Valley 2 notations still being in the keybindings screen.
    • Thanks to Aklyon for reporting.
  • The turn no longer automatically ends when you are out of action points. This is super confusing and leads to mis-placed buildings.
    • Thanks to orzelek for inspiring this change.
  • Right-clicking now cancels the current order you are in the process of giving, same as hitting Escape does.
    • Thanks to orzelek and nas1m for suggesting.

Skyward Collapse