Unit Movement
This site explains how units decide to move.
Decision
Chooses randomly any of these possibilities, of none remains the unit does not move (e.g. stands still on tile where it was spawned)
Move to an reachable .. | Attack an .. | ||||
Type | town-center[1] | enemy[2] | enemy-building | enemy | enemy-building |
---|---|---|---|---|---|
.. in sight-range | .. in sight-range, in line-of-sight, and in attack-range | ||||
Melee | x | x | x | x | x |
Archery | x | x | x | x | x |
Siege Melee | x | x | x | ||
Siege Archery | x | x | x |