Tidalis:0.905 Beta Release
Contents
New & Updated Levels
- Adventure levels 104-108 added.
- Adventure levels 88, 91, 93-103 updated.
- Basic tutorial 9 updated, advanced tutorial 3 updated.
- Cutscene 92 has been added.
New & Updated Art/Music/Sound
- The following themes have been visually updated: Secret theme 1, Last Area, Cavern.
Gameplay Additions
- A new Bumpers game style has been added.
- In this very challenging mode, all arrow blocks cause streams that pass over them to change direction. However, only blocks of the matching color actually get added to the chain or cause the remaining lifespan of the streams to be increased.
- A new Inverter special block has been added.
- Any streams that pass over top of these will "turn negative" and give negative points instead of positive.
- Inverters can only be destroyed by clearing all the blocks under them so that they fall through the bottom of the board.
- A new Energizer special block has been added.
- Any streams that pass over top of these will be temporarily energized, and can travel any distance until they hit another matching arrow block, quad repeater, or similar. Once an energized stream hits such a block, they go back to normal.
- Energizers can only be destroyed by clearing all the blocks under them so that they fall through the bottom of the board.
Gameplay Updates
New Level Editor Features
Misc
- Some polishing of the adventure-editor, theme-editor, and level-editor list menus, particularly with regard to 800x600 display.
- Polishing to highscores/stats/achievements window and level-editor windows (mode-specific, special-block-frequencies, etc), particularly for 800x600 display.
- Removed "Energized" block state from state-frequency editor window since we never got around to implementing that state anyway.
- Level Editor Test now does not show the after-level popup, making it easier to rapidly retest.
- Added support for easily drawing sprites with more shaders other than Normal and Additive.
- Added support for new shaders: Partial Blend, Multiplicative, Inverse Additive, and Additive Double.
Bugfixes
- Fixed bug where specifying direction-lock frequency in the editor would only work if either special-block-frequencies or embedded-item-frequencies were also defined.
- Previously uncharring had no respect for level-editor-defined color frequencies; fixed.