AI War:Current Post-7.000 Beta

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Prerelease 7.002

(not yet released; we're still working on it!)

  • Space Docks, Mobile Space Docks, and Advanced Factories:
    • Can now all build all 5 mark levels, assuming you have the prerequisites for those ships (so if you have a Core Shield Bearer fabricator you can now build Core Shield Bearers at any Space Dock, Mobile Space Dock, or Advanced Factory; even if you don't have access to building mkI shield bearers).
    • Their buy menu tab is now labeled "FLEET" instead of "I-III" or "IV" or whatever.
    • There is now a "FLEET 2" tab that will show next to that one if your name is Cinth; I mean, if you have more than 20 distinct fleet-ship types.
    • Thanks to Cinth for inspiring the fleet-2 tab part.
  • Starship Constructors and Advanced Starship Constructors can now build all 5 mark levels, assuming you have the prereqs for the ships in questions. So you can now build Warbird Starships at a normal Starship Constructor if you have the right fab, etc.

Prerelease 7.001

(Released June 19th, 2013)

  • Added a clarification to the tutorial text in step 11 of tutorial 2 that you're supposed to unlock the harvester exo-shield from the SUP tab of the Science Lab, not of the Command Station.
    • Thanks to Some Donkus (actual provided name, not an editorial comment) for inspiring this change.
  • Fixed a bug where the Lightning Torpedo still had a theoretical cost of 50,000m+50,000c instead of 1+1 (they're never built normally, this is just to prevent scrap exploits).
    • Thanks to onyhow for the report.
  • Added support for an easier way for the steam version to recognize that you own the first four expansions. As in, not copy-and-pasting 4 separate keys.
    • There's still some other stuff we need to do to make this work, though.
  • Updated the Advanced Starship Constructor to no longer claim that the MkIV enclave is built at the normal starship constructor.
    • Thanks to corfe83 for the report.