Template:AIWarTableScout

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Revision as of 13:40, 10 July 2013 by (username removed)
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Ship Cap Ammo Type Armor Type Immunities Damage Bonuses
Per Mark Scout Sniper Shots, Area Damage, Beam Weapons, Black Hole Machines, Speed Boosts, Gravity Effects, Attrition, Tractor Beams, Reclamation, Swallow, Force Fields, Mines


Mark Ship Cap Damage Attack Range Reload Health Armor Speed Engine Health Single Ship DPS Ship Cap DPS Abilities
I 10 sec 3,000 0 202 Inf -- dmg/sec -- dmg/sec Cloaking, Cloaking Booster x1 (4000 Range), Radar Dampening Range 6,000, Gathers Scout Intel

Unaffected By Negative Energy

II 20 sec 6,000 0 290 Inf -- dmg/sec -- dmg/sec Cloaking, Cloaking Booster x2 (6000 Range), Radar Dampening Range 5,000, Gathers Scout Intel

Unaffected By Negative Energy

III 30 sec 9,000 0 530 Inf -- dmg/sec -- dmg/sec Cloaking, Cloaking Booster x3 (7000 Range), Radar Dampening Range 4,000, Gathers Scout Intel

Unaffected By Negative Energy

IV 1 sec 12,000 0 58 Inf -- dmg/sec -- dmg/sec Cloaking, Cloaking Booster x1 (4000 Range), Tachyon Beam Emission (700 Range), Gathers Scout Intel

Unaffected By Negative Energy


Mark Knowledge Metal Cost Crystal Cost Total Cost Energy Cost Build Time Cap Metal Cost Cap Crystal Cost Cap Total Cost Cap Energy Cost Cap Build Time
I -- 500 0 500 25 00:00:05 5,000 0 5,000 250 00:00:50
II 500 1,000 0 1,000 250 00:00:09 20,000 0 20,000 5,000 00:03:00
III 2,250 2,000 0 2,000 500 00:00:17 60,000 0 60,000 15,000 00:08:30
IV Adv Fac 3,000 0 3,000 5,000 00:00:25 3,000 0 3,000 5,000 00:00:25