Bionic Dues:Doodads
Locked Doors are not the only objects that can be Hacked in Bionic Dues. There are hackable Computer Terminals with varying effects scattered throughout missions. As of 1.0, there are only two types of terminals: Intel and Special. In general, hacking Computer Terminals costs very few Hacking Points when compared to Locked Doors.
Contents
Computer Terminal - Intel
Description:
This computer has secrets. Thankfully, it's actually not even playing hard-to-get about those secrets. It's kind of lonely, so if you give it a truly light bit of hacking, those secrets are yours.
On the other hand, the secrets are pretty near-term in scope: revealing everything within 20 tiles or so (even through walls).
Effects:
Works just as advertised. Twenty tiles is not very much in Bionic Dues--it is very easy to increase the Sensor Range of a Science Exo above 20. The real benefit of hacking Intel Terminals is being able to see past all doors and walls, which block sensors. This includes not only seeing enemy bots, but also seeing loot or restoration objects behind locked doors. Do note that Hunter Bots revealed by the hack will become hostile and Hide Bots will still go invisible--the reveal serves roughly the same purpose as sensors.
Computer Terminal - Special
Description:
Engaging in Unsolicited Information Management at this terminal:
...honestly, we have no clue. Hacking this terminal may cause monkeys to fly out of your nose. But we do suspect that two terminals that look exactly the same will cause the same effect (within this city). Can anyone say "poison taster"?
General Information:
"Poison taster" is a very accurate term for these terminals. Upon starting the game, each Special Terminal will be given a random effect. As the tooltip implies, terminals that look the same will always have the same effect within the game. Furthermore, the game records the effect of the terminal for you. For example, if you find a terminal that Refills Exo Ammo, all other terminals of that type will indicate that hacking them Refills Exo Ammo (replacing the "we have no clue" blurb). Known effects are grouped by 'kindness' and listed below. The type of effect and how many positive/negative effect terminals are in any given game is determined by the difficulty.
Nice Effects
- placeholder*
Neutral Effects
- placeholder*
Mean Effects
- placeholder*
Very Mean Effects
- placeholder*