Tidalis:1.003 Beta Release

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Notes From The Producer: July ??, 2010

--Christopher M. Park

New & Updated Levels

New & Updated Art/Music/Sound

Gameplay Additions

  • A new player rule set has been added: VS - Race
    • Play against the AI, or another player. The first player to reach a set score (based on the action difficulty) is the winner. The score targets are:
      • Difficulty 0: 10,000
      • Difficulty 1: 20,000
      • Difficulty 2: 40,000
      • Difficulty 3: 60,000
      • Difficulty 4: 80,000
      • Difficulty 5: 100,000
      • Difficulty 6: 150,000
      • Difficulty 7: 250,000
      • Difficulty 8: 500,000
      • Difficulty 9: 1,000,000
      • Difficulty 10: 4,000,000
    • Thanks to Joshua Yu for suggesting.

Gameplay Updates

New Level Editor Features

  • Added tooltips to special block and embedded item dropdowns in the level editor palette.

Misc

Bugfixes

  • Fixed bug where score objectives would be displayed without handicap on the preview-tooltip and with handicap in the actual level.
  • In recent versions there was a bug when editing a level with defined item frequencies and no actual item-frequency entries that would corrupt a level's .dat file such that any action causing it to be loaded (and there are a lot of such cases) caused the game to crash. Fixed to no longer corrupt the files, and also fixed the loading routine to not crash if it encounters the incomplete data lines caused by the original bug.
  • Fixed bug where loss score objectives were applying handicaps the same way as win score objectives, leading to some unspeakably cruel results. Will be investigating to make sure other objective types are properly applying handicaps.
  • Fixed a minor visual bug with direction-locked blocks that were part of chains.

Internal Programming Notes

Tidalis