AI War:Current Post-8.000 Beta
Prerelease 8.002
(This isn't done yet, we're still working on it.)
- Fixed a bug where at certain middle-high levels of zoom a wormhole would be drawn twice, with the second being in a spurious and variable visual location.
- Thanks to Toll for reporting.
Prerelease 8.001 Oiling The Engine
(Released August 20th, 2014)
- Since the upgrade to the new engine version, the game has been running with 2x antialiasing on. This may have been what caused compatibility issues with some (very very - 2001 era) old graphics cards and drivers.
- Thanks to greywolf and mirkobern for helping us discover this change.
- Since the upgrade to the new engine version, the game has not been capturing fullscreen mode the same way on OSX. Fixed.
- Thanks to jerith for reporting.
- A couple of our shader definitions were slightly different in AI War compared to our later games. Nothing major, but very slightly less efficient. This may have been a factor in some compatibilities with certain outdated linux drivers (fingers crossed).
- Thanks to mirkobern for helping us discover this change.