AI War:Current 4.0 Beta

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Revision as of 20:02, 19 September 2010 by Dominus Arbitrationis (talk | contribs) (Created page with '== Prerelease 3.700 == * AI War version 3.189 converted to the Unity 3D engine. Only new features since 3.189 are mentioned here. * There …')
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Prerelease 3.700

  • AI War version 3.189 converted to the Unity 3D engine. Only new features since 3.189 are mentioned here.
  • There are no longer any prerequisites for running the game.
  • The game no longer uses GDI+, so it is no longer at all dependent on system fonts, and programs like FRAPS are able to record the menus as well as the actual gameplay.
  • Thanks largely to the removal of the GDI+ components, the game application itself opens markedly faster now.
  • The draw-framerate is now independent from the simulation-framerate.
    • This is a huge benefit, because now the draw framerate automatically drops under serious load (like a big battle), which lets the actual simulation speed stay at 100% during play in many cases.
      • Thus the game doesn't slow down to a crawl during big battles (it just gets briefly choppy, if that), which passes much more quickly and is markedly less frustrating.
      • Also, if one player has a slightly underpowered machine during a network game, it is less likely to slow down the simulation for the other players, which is also excellent.
  • The keyboard bindings are now able to be edited.
  • In-game textures are now streamed into the game in a queue, rather than loaded-all-at-once when first encountered. This avoids choppiness and momentary lag when loading savegames and similar. This does cause images to be invisible and then pop-in during that same time, but that's much preferable in the main.

(note: the above changes reflect our work-in-progress build that has not yet been released)