Template:EcoComStat

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Revision as of 12:15, 26 February 2015 by Dar SelLa (talk | contribs) (Created page with "{| {{AlgTop}} ! {{AlgCtr}} | Mk ||{{AlgCtr}} | Unlock||{{AlgCtr}} | Cap ||{{AlgCtr}} | Health ||{{AlgCtr}} | Armor||{{AlgCtr}} | Produces ||{{AlgCtr}} | Abilitie...")
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Mk Unlock Cap Health Armor Produces Abilities Immunities
1 Default Inf 999 15 Produces 64 Metal, Produces 10,000 Energy Warp Detection, Increases Ally Speed By 100%, Gathers Scout Intel, Salvages 5%, Stores 100000 Metal Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, Translocation
2 4,000 6 2,499 15 Produces 160 Metal, Produces 75,000 Energy Warp Detection, Increases Ally Speed By 100%, Gathers Scout Intel, Salvages 10%, Stores 200000 Metal Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, Translocation
3 5,000 6 5,999 15 Produces 320 Metal, Produces 150,000 Energy Warp Detection, Increases Ally Speed By 100%, Gathers Scout Intel, Salvages 15%, Stores 300000 Metal Sniper Shots, Tractor Beams, Reclamation, Paralysis Attacks, Transport, Swallow, Being Insta-Killed, Translocation