AI War:Metal

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This page is up to date for version 8.024 and should still be correct.


This page is a work in progress. Some information may not be up to date, difficult to read, unfinished, etc.
Metal

Metal is the primary resource in AI War. In order to build anything in AI War, one must have metal. It is obtained by building Harvester on planets (automatically done on planet capture). Metal is gather each seconds and never runs out. There is no 'limit' to the amount of Metal available in any game of AI War, though players will only be able to stockpile a limited amount of Metal.

Most ships and structures may be scrapped to get a percentage of their metal cost.

Increasing Income

To increase the amount of metal income, a player can do one of a few things-

Distribution Nodes are special because they provide a one-time amount of metal upon destruction, not a steady income.

Storage

Player homeworlds will always have twelve metal deposits.

Economic Command Stations also store metal.

Salvage

Sharing

Crystal

Crystal

As of 7.011 Salvaged Resources, crystal has been merged with metal as a resource. While energy differences remain in ship costs, you'll no longer have to worry about having take planets just because you can't afford to make any high mark missile frigates. As a result, all costs and incomes related to harvesters have been doubled to compensate. All costs have been merged Metal + Crystal.